Explore the SoundService.swift and NotificationService.swift files in /Users/neog/Projects/core/200FlexoesDiarias/200FlexoesDiarias/Services/ to understand:

1. How haptics are initialized and used (CHHapticEngine errors in logs)
2. How audio session is managed (AVAudioSession errors in logs)
3. Current implementation patterns and potential issues

Focus on identifying:
- Initialization timing issues
- Error handling for haptics/audio
- Potential race conditions or improper cleanup

Read the files and provide a detailed analysis of potential issues and improvements.


I'll explore the SoundService.swift and NotificationService.swift files to analyze the haptics and audio session management.


     1→//
     2→//  SoundService.swift
     3→//  200 Flexões Diárias
     4→//
     5→//  Gerenciador de sons e vibração
     6→//
     7→
     8→import Foundation
     9→import AVFoundation
    10→import AudioToolbox
    11→import UIKit
    12→
    13→@MainActor
    14→class SoundService {
    15→    static let shared = SoundService()
    16→
    17→    private var audioPlayer: AVAudioPlayer?
    18→
    19→    private init() {}
    20→
    21→    // MARK: - Sound Effects
    22→
    23→    /// Toca som de conclusão de série
    24→    func playComplete() {
    25→        guard UserSettings.shared.soundEnabled else { return }
    26→
    27→        // Usa som do sistema por padrão (sem arquivo necessário)
    28→        AudioServicesPlaySystemSound(1054) // Som de "pop"
    29→        print("🔊 Som de conclusão tocado")
    30→    }
    31→
    32→    /// Toca som de alerta (tempo acabando)
    33→    func playWarning() {
    34→        guard UserSettings.shared.soundEnabled else { return }
    35→
    36→        AudioServicesPlaySystemSound(1053) // Som de alerta
    37→        print("🔊 Som de alerta tocado")
    38→    }
    39→
    40→    /// Toca som de vitória (200 flexões completadas)
    41→    func playVictory() {
    42→        guard UserSettings.shared.soundEnabled else { return }
    43→
    44→        // Som mais forte de vitória
    45→        AudioServicesPlaySystemSound(1025) // Som de recebimento de mensagem (mais festivo)
    46→        print("🔊 Som de vitória tocado")
    47→    }
    48→
    49→    // MARK: - Vibration
    50→
    51→    /// Vibração simples
    52→    func vibrate() {
    53→        guard UserSettings.shared.vibrationEnabled else { return }
    54→
    55→        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
    56→        print("📳 Vibração ativada")
    57→    }
    58→
    59→    /// Vibração de sucesso (pattern mais longo)
    60→    func vibrateSuccess() {
    61→        guard UserSettings.shared.vibrationEnabled else { return }
    62→
    63→        // Pattern: vibra 3x rápido
    64→        for i in 0..<3 {
    65→            DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) {
    66→                AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
    67→            }
    68→        }
    69→        print("📳 Vibração de sucesso ativada")
    70→    }
    71→
    72→    /// Vibração de alerta
    73→    func vibrateWarning() {
    74→        guard UserSettings.shared.vibrationEnabled else { return }
    75→
    76→        // Pattern: vibra 2x com pausa
    77→        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
    78→        DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
    79→            AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
    80→        }
    81→        print("📳 Vibração de alerta ativada")
    82→    }
    83→
    84→    // MARK: - Haptic Feedback (iOS 13+)
    85→
    86→    /// Feedback tátil de impacto
    87→    func hapticImpact(style: UIImpactFeedbackGenerator.FeedbackStyle = .medium) {
    88→        guard UserSettings.shared.vibrationEnabled else { return }
    89→
    90→        let generator = UIImpactFeedbackGenerator(style: style)
    91→        generator.impactOccurred()
    92→    }
    93→
    94→    /// Feedback tátil de notificação
    95→    func hapticNotification(type: UINotificationFeedbackGenerator.FeedbackType) {
    96→        guard UserSettings.shared.vibrationEnabled else { return }
    97→
    98→        let generator = UINotificationFeedbackGenerator()
    99→        generator.notificationOccurred(type)
   100→    }
   101→
   102→    /// Feedback tátil de seleção
   103→    func hapticSelection() {
   104→        guard UserSettings.shared.vibrationEnabled else { return }
   105→
   106→        let generator = UISelectionFeedbackGenerator()
   107→        generator.selectionChanged()
   108→    }
   109→
   110→    /// Feedback especial para milestone de streak
   111→    func hapticStreakMilestone(_ streak: Int) {
   112→        guard UserSettings.shared.vibrationEnabled else { return }
   113→
   114→        switch streak {
   115→        case 7:
   116→            // 1 semana - feedback médio
   117→            hapticNotification(type: .success)
   118→        case 30:
   119→            // 1 mês - feedback forte + vibração
   120→            hapticImpact(style: .heavy)
   121→            vibrateSuccess()
   122→        case 100:
   123→            // 100 dias - feedback máximo
   124→            hapticImpact(style: .heavy)
   125→            DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in
   126→                self?.hapticNotification(type: .success)
   127→            }
   128→            vibrateSuccess()
   129→        case 365:
   130→            // 1 ano - celebração máxima
   131→            for i in 0..<5 {
   132→                DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) { [weak self] in
   133→                    self?.hapticImpact(style: .heavy)
   134→                }
   135→            }
   136→        default:
   137→            break
   138→        }
   139→    }
   140→}
   141→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  SoundService.swift
//  200 Flexões Diárias
//
//  Gerenciador de sons e vibração
//

import Foundation
import AVFoundation
import AudioToolbox
import UIKit

@MainActor
class SoundService {
    static let shared = SoundService()

    private var audioPlayer: AVAudioPlayer?

    private init() {}

    // MARK: - Sound Effects

    /// Toca som de conclusão de série
    func playComplete() {
        guard UserSettings.shared.soundEnabled else { return }

        // Usa som do sistema por padrão (sem arquivo necessário)
        AudioServicesPlaySystemSound(1054) // Som de "pop"
        print("🔊 Som de conclusão tocado")
    }

    /// Toca som de alerta (tempo acabando)
    func playWarning() {
        guard UserSettings.shared.soundEnabled else { return }

        AudioServicesPlaySystemSound(1053) // Som de alerta
        print("🔊 Som de alerta tocado")
    }

    /// Toca som de vitória (200 flexões completadas)
    func playVictory() {
        guard UserSettings.shared.soundEnabled else { return }

        // Som mais forte de vitória
        AudioServicesPlaySystemSound(1025) // Som de recebimento de mensagem (mais festivo)
        print("🔊 Som de vitória tocado")
    }

    // MARK: - Vibration

    /// Vibração simples
    func vibrate() {
        guard UserSettings.shared.vibrationEnabled else { return }

        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
        print("📳 Vibração ativada")
    }

    /// Vibração de sucesso (pattern mais longo)
    func vibrateSuccess() {
        guard UserSettings.shared.vibrationEnabled else { return }

        // Pattern: vibra 3x rápido
        for i in 0..<3 {
            DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) {
                AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
            }
        }
        print("📳 Vibração de sucesso ativada")
    }

    /// Vibração de alerta
    func vibrateWarning() {
        guard UserSettings.shared.vibrationEnabled else { return }

        // Pattern: vibra 2x com pausa
        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
        DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
            AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
        }
        print("📳 Vibração de alerta ativada")
    }

    // MARK: - Haptic Feedback (iOS 13+)

    /// Feedback tátil de impacto
    func hapticImpact(style: UIImpactFeedbackGenerator.FeedbackStyle = .medium) {
        guard UserSettings.shared.vibrationEnabled else { return }

        let generator = UIImpactFeedbackGenerator(style: style)
        generator.impactOccurred()
    }

    /// Feedback tátil de notificação
    func hapticNotification(type: UINotificationFeedbackGenerator.FeedbackType) {
        guard UserSettings.shared.vibrationEnabled else { return }

        let generator = UINotificationFeedbackGenerator()
        generator.notificationOccurred(type)
    }

    /// Feedback tátil de seleção
    func hapticSelection() {
        guard UserSettings.shared.vibrationEnabled else { return }

        let generator = UISelectionFeedbackGenerator()
        generator.selectionChanged()
    }

    /// Feedback especial para milestone de streak
    func hapticStreakMilestone(_ streak: Int) {
        guard UserSettings.shared.vibrationEnabled else { return }

        switch streak {
        case 7:
            // 1 semana - feedback médio
            hapticNotification(type: .success)
        case 30:
            // 1 mês - feedback forte + vibração
            hapticImpact(style: .heavy)
            vibrateSuccess()
        case 100:
            // 100 dias - feedback máximo
            hapticImpact(style: .heavy)
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in
                self?.hapticNotification(type: .success)
            }
            vibrateSuccess()
        case 365:
            // 1 ano - celebração máxima
            for i in 0..<5 {
                DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) { [weak self] in
                    self?.hapticImpact(style: .heavy)
                }
            }
        default:
            break
        }
    }
}


     1→//
     2→//  NotificationService.swift
     3→//  200 Flexões Diárias
     4→//
     5→//  Gerenciador de notificações locais
     6→//
     7→
     8→import Foundation
     9→import UserNotifications
    10→
    11→class NotificationService: NSObject, @unchecked Sendable, UNUserNotificationCenterDelegate {
    12→
    13→    // MARK: - Singleton
    14→
    15→    static let shared = NotificationService()
    16→
    17→    override init() {
    18→        super.init()
    19→        UNUserNotificationCenter.current().delegate = self
    20→    }
    21→
    22→    // MARK: - Permission
    23→
    24→    func requestPermission() {
    25→        UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { granted, error in
    26→            if granted {
    27→                print("✅ Permissão de notificações concedida")
    28→            } else if let error = error {
    29→                print("❌ Erro ao pedir permissão: \(error.localizedDescription)")
    30→            }
    31→        }
    32→    }
    33→
    34→    // MARK: - Daily Reminder
    35→
    36→    /// Agenda lembrete diário às 7h da manhã
    37→    func scheduleDailyReminder() {
    38→        let content = UNMutableNotificationContent()
    39→        content.title = "🔥 Hora das Flexões!"
    40→        content.body = "Complete suas 200 flexões diárias e mantenha o streak!"
    41→        content.sound = .default
    42→
    43→        var dateComponents = DateComponents()
    44→        dateComponents.hour = 7
    45→        dateComponents.minute = 0
    46→
    47→        let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: true)
    48→        let request = UNNotificationRequest(identifier: "dailyReminder", content: content, trigger: trigger)
    49→
    50→        UNUserNotificationCenter.current().add(request) { error in
    51→            if let error = error {
    52→                print("❌ Erro ao agendar lembrete: \(error.localizedDescription)")
    53→            } else {
    54→                print("✅ Lembrete diário agendado para 7h")
    55→            }
    56→        }
    57→    }
    58→
    59→    // MARK: - Milestone Notifications
    60→
    61→    /// Envia notificação de milestone (100 ou 200 flexões)
    62→    func sendMilestone(_ pushups: Int) {
    63→        let content = UNMutableNotificationContent()
    64→
    65→        switch pushups {
    66→        case 100:
    67→            content.title = "💪 Metade do Caminho!"
    68→            content.body = "Você fez 100 flexões. Continue assim!"
    69→            content.sound = .default
    70→
    71→        case 200:
    72→            content.title = "🎉 PARABÉNS!"
    73→            content.body = "Você completou 200 flexões hoje! Meta batida!"
    74→            content.sound = .defaultCritical
    75→
    76→        default:
    77→            return // Não envia para outros valores
    78→        }
    79→
    80→        let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)
    81→
    82→        UNUserNotificationCenter.current().add(request) { error in
    83→            if let error = error {
    84→                print("❌ Erro ao enviar milestone: \(error.localizedDescription)")
    85→            } else {
    86→                print("✅ Milestone enviado: \(pushups) flexões")
    87→            }
    88→        }
    89→    }
    90→
    91→    /// Envia notificação de milestone de streak
    92→    func sendStreakMilestone(_ streak: Int) {
    93→        let content = UNMutableNotificationContent()
    94→
    95→        switch streak {
    96→        case 7:
    97→            content.title = "🔥 1 Semana de Streak!"
    98→            content.body = "Você treinou 7 dias seguidos! Incrível!"
    99→            content.sound = .default
   100→
   101→        case 30:
   102→            content.title = "🏆 1 Mês de Streak!"
   103→            content.body = "30 dias consecutivos! Você é uma máquina!"
   104→            content.sound = .defaultCritical
   105→
   106→        case 100:
   107→            content.title = "💎 100 Dias de Streak!"
   108→            content.body = "Lendário! 100 dias sem parar!"
   109→            content.sound = .defaultCritical
   110→
   111→        case 365:
   112→            content.title = "👑 1 ANO DE STREAK!"
   113→            content.body = "365 dias! Você é IMPARÁVEL!"
   114→            content.sound = .defaultCritical
   115→
   116→        default:
   117→            return // Não envia para outros valores
   118→        }
   119→
   120→        let request = UNNotificationRequest(identifier: "streak_\(streak)", content: content, trigger: nil)
   121→
   122→        UNUserNotificationCenter.current().add(request) { error in
   123→            if let error = error {
   124→                print("❌ Erro ao enviar streak milestone: \(error.localizedDescription)")
   125→            } else {
   126→                print("✅ Streak milestone enviado: \(streak) dias")
   127→            }
   128→        }
   129→    }
   130→
   131→    /// Notificação de pausa terminada (opcional)
   132→    func scheduleRestEndNotification(seconds: Int) {
   133→        let content = UNMutableNotificationContent()
   134→        content.title = "⏰ Pausa Terminada!"
   135→        content.body = "Hora de continuar! Próxima série aguardando."
   136→        content.sound = .default
   137→
   138→        let trigger = UNTimeIntervalNotificationTrigger(timeInterval: TimeInterval(seconds), repeats: false)
   139→        let request = UNNotificationRequest(identifier: "restEnd", content: content, trigger: trigger)
   140→
   141→        UNUserNotificationCenter.current().add(request)
   142→    }
   143→
   144→    func cancelRestEndNotification() {
   145→        UNUserNotificationCenter.current().removePendingNotificationRequests(withIdentifiers: ["restEnd"])
   146→    }
   147→
   148→    // MARK: - Delegate Methods
   149→
   150→    // Mostra notificação mesmo com app em foreground
   151→    func userNotificationCenter(_ center: UNUserNotificationCenter,
   152→                                willPresent notification: UNNotification,
   153→                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
   154→        completionHandler([.banner, .sound, .badge])
   155→    }
   156→}
   157→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  NotificationService.swift
//  200 Flexões Diárias
//
//  Gerenciador de notificações locais
//

import Foundation
import UserNotifications

class NotificationService: NSObject, @unchecked Sendable, UNUserNotificationCenterDelegate {

    // MARK: - Singleton

    static let shared = NotificationService()

    override init() {
        super.init()
        UNUserNotificationCenter.current().delegate = self
    }

    // MARK: - Permission

    func requestPermission() {
        UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { granted, error in
            if granted {
                print("✅ Permissão de notificações concedida")
            } else if let error = error {
                print("❌ Erro ao pedir permissão: \(error.localizedDescription)")
            }
        }
    }

    // MARK: - Daily Reminder

    /// Agenda lembrete diário às 7h da manhã
    func scheduleDailyReminder() {
        let content = UNMutableNotificationContent()
        content.title = "🔥 Hora das Flexões!"
        content.body = "Complete suas 200 flexões diárias e mantenha o streak!"
        content.sound = .default

        var dateComponents = DateComponents()
        dateComponents.hour = 7
        dateComponents.minute = 0

        let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: true)
        let request = UNNotificationRequest(identifier: "dailyReminder", content: content, trigger: trigger)

        UNUserNotificationCenter.current().add(request) { error in
            if let error = error {
                print("❌ Erro ao agendar lembrete: \(error.localizedDescription)")
            } else {
                print("✅ Lembrete diário agendado para 7h")
            }
        }
    }

    // MARK: - Milestone Notifications

    /// Envia notificação de milestone (100 ou 200 flexões)
    func sendMilestone(_ pushups: Int) {
        let content = UNMutableNotificationContent()

        switch pushups {
        case 100:
            content.title = "💪 Metade do Caminho!"
            content.body = "Você fez 100 flexões. Continue assim!"
            content.sound = .default

        case 200:
            content.title = "🎉 PARABÉNS!"
            content.body = "Você completou 200 flexões hoje! Meta batida!"
            content.sound = .defaultCritical

        default:
            return // Não envia para outros valores
        }

        let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)

        UNUserNotificationCenter.current().add(request) { error in
            if let error = error {
                print("❌ Erro ao enviar milestone: \(error.localizedDescription)")
            } else {
                print("✅ Milestone enviado: \(pushups) flexões")
            }
        }
    }

    /// Envia notificação de milestone de streak
    func sendStreakMilestone(_ streak: Int) {
        let content = UNMutableNotificationContent()

        switch streak {
        case 7:
            content.title = "🔥 1 Semana de Streak!"
            content.body = "Você treinou 7 dias seguidos! Incrível!"
            content.sound = .default

        case 30:
            content.title = "🏆 1 Mês de Streak!"
            content.body = "30 dias consecutivos! Você é uma máquina!"
            content.sound = .defaultCritical

        case 100:
            content.title = "💎 100 Dias de Streak!"
            content.body = "Lendário! 100 dias sem parar!"
            content.sound = .defaultCritical

        case 365:
            content.title = "👑 1 ANO DE STREAK!"
            content.body = "365 dias! Você é IMPARÁVEL!"
            content.sound = .defaultCritical

        default:
            return // Não envia para outros valores
        }

        let request = UNNotificationRequest(identifier: "streak_\(streak)", content: content, trigger: nil)

        UNUserNotificationCenter.current().add(request) { error in
            if let error = error {
                print("❌ Erro ao enviar streak milestone: \(error.localizedDescription)")
            } else {
                print("✅ Streak milestone enviado: \(streak) dias")
            }
        }
    }

    /// Notificação de pausa terminada (opcional)
    func scheduleRestEndNotification(seconds: Int) {
        let content = UNMutableNotificationContent()
        content.title = "⏰ Pausa Terminada!"
        content.body = "Hora de continuar! Próxima série aguardando."
        content.sound = .default

        let trigger = UNTimeIntervalNotificationTrigger(timeInterval: TimeInterval(seconds), repeats: false)
        let request = UNNotificationRequest(identifier: "restEnd", content: content, trigger: trigger)

        UNUserNotificationCenter.current().add(request)
    }

    func cancelRestEndNotification() {
        UNUserNotificationCenter.current().removePendingNotificationRequests(withIdentifiers: ["restEnd"])
    }

    // MARK: - Delegate Methods

    // Mostra notificação mesmo com app em foreground
    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                willPresent notification: UNNotification,
                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
        completionHandler([.banner, .sound, .badge])
    }
}


Now let me check if there are any other related files that might show how these services are initialized and used:


Bash

find /Users/neog/Projects/core/200FlexoesDiarias -name "*.swift" -type f | head -20

List Swift files in the project


Found 5 files
200FlexoesDiarias/App/200FlexoesDiariasApp.swift
200FlexoesDiarias/Models/UserSettings.swift
200FlexoesDiarias/Services/SoundService.swift
200FlexoesDiarias/Services/NotificationService.swift
200FlexoesDiarias/ViewModels/WorkoutViewModel.swift


Let me examine the key files where these services are used:


     1→//
     2→//  200FlexoesDiariasApp.swift
     3→//  200 Flexoes Diarias
     4→//
     5→//  App principal - Entry point
     6→//
     7→
     8→import SwiftUI
     9→
    10→@main
    11→struct DuzentasFlexoesDiariasApp: App {
    12→    @State private var shouldRefreshDashboard = false
    13→
    14→    init() {
    15→        // Forca inicializacao do PersistenceManager PRIMEIRO
    16→        _ = PersistenceManager.shared
    17→        print("App inicializado - PersistenceManager carregado")
    18→
    19→        // Inicializa servicos de autenticacao e sync
    20→        Task { @MainActor in
    21→            // Auth manager verifica credenciais existentes
    22→            _ = AuthenticationManager.shared
    23→
    24→            // CloudKit service verifica status do iCloud
    25→            _ = CloudKitSyncService.shared
    26→        }
    27→
    28→        // Configurar notificacoes ao iniciar
    29→        Task { @MainActor in
    30→            let notificationService = NotificationService.shared
    31→            notificationService.requestPermission()
    32→            notificationService.scheduleDailyReminder()
    33→        }
    34→
    35→        // Observer para mudanca de dia (reset a meia-noite)
    36→        NotificationCenter.default.addObserver(
    37→            forName: .NSCalendarDayChanged,
    38→            object: nil,
    39→            queue: .main
    40→        ) { _ in
    41→            print("Dia mudou! Resetando dados do dashboard...")
    42→            NotificationCenter.default.post(name: Notification.Name("DayChanged"), object: nil)
    43→        }
    44→
    45→        // Observer para app voltando do background
    46→        NotificationCenter.default.addObserver(
    47→            forName: UIApplication.willEnterForegroundNotification,
    48→            object: nil,
    49→            queue: .main
    50→        ) { _ in
    51→            print("App voltou ao foreground - verificando data...")
    52→            NotificationCenter.default.post(name: Notification.Name("RefreshDashboard"), object: nil)
    53→
    54→            // Verifica se precisa sincronizar
    55→            Task { @MainActor in
    56→                let auth = AuthenticationManager.shared
    57→                let sync = CloudKitSyncService.shared
    58→
    59→                if auth.isSignedIn && sync.iCloudAvailable {
    60→                    // Auto-sync ao voltar do background (se logado)
    61→                    await sync.syncAll()
    62→                }
    63→            }
    64→        }
    65→
    66→        // Observer para quando usuario faz login
    67→        NotificationCenter.default.addObserver(
    68→            forName: Notification.Name("UserSignedIn"),
    69→            object: nil,
    70→            queue: .main
    71→        ) { _ in
    72→            print("Usuario logou - iniciando sync inicial...")
    73→            Task { @MainActor in
    74→                await CloudKitSyncService.shared.syncAll()
    75→            }
    76→        }
    77→    }
    78→
    79→    var body: some Scene {
    80→        WindowGroup {
    81→            ContentView()
    82→        }
    83→    }
    84→}
    85→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  200FlexoesDiariasApp.swift
//  200 Flexoes Diarias
//
//  App principal - Entry point
//

import SwiftUI

@main
struct DuzentasFlexoesDiariasApp: App {
    @State private var shouldRefreshDashboard = false

    init() {
        // Forca inicializacao do PersistenceManager PRIMEIRO
        _ = PersistenceManager.shared
        print("App inicializado - PersistenceManager carregado")

        // Inicializa servicos de autenticacao e sync
        Task { @MainActor in
            // Auth manager verifica credenciais existentes
            _ = AuthenticationManager.shared

            // CloudKit service verifica status do iCloud
            _ = CloudKitSyncService.shared
        }

        // Configurar notificacoes ao iniciar
        Task { @MainActor in
            let notificationService = NotificationService.shared
            notificationService.requestPermission()
            notificationService.scheduleDailyReminder()
        }

        // Observer para mudanca de dia (reset a meia-noite)
        NotificationCenter.default.addObserver(
            forName: .NSCalendarDayChanged,
            object: nil,
            queue: .main
        ) { _ in
            print("Dia mudou! Resetando dados do dashboard...")
            NotificationCenter.default.post(name: Notification.Name("DayChanged"), object: nil)
        }

        // Observer para app voltando do background
        NotificationCenter.default.addObserver(
            forName: UIApplication.willEnterForegroundNotification,
            object: nil,
            queue: .main
        ) { _ in
            print("App voltou ao foreground - verificando data...")
            NotificationCenter.default.post(name: Notification.Name("RefreshDashboard"), object: nil)

            // Verifica se precisa sincronizar
            Task { @MainActor in
                let auth = AuthenticationManager.shared
                let sync = CloudKitSyncService.shared

                if auth.isSignedIn && sync.iCloudAvailable {
                    // Auto-sync ao voltar do background (se logado)
                    await sync.syncAll()
                }
            }
        }

        // Observer para quando usuario faz login
        NotificationCenter.default.addObserver(
            forName: Notification.Name("UserSignedIn"),
            object: nil,
            queue: .main
        ) { _ in
            print("Usuario logou - iniciando sync inicial...")
            Task { @MainActor in
                await CloudKitSyncService.shared.syncAll()
            }
        }
    }

    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}


     1→//
     2→//  WorkoutViewModel.swift
     3→//  200 Flexões Diárias
     4→//
     5→//  ViewModel principal do treino ativo
     6→//  Gerencia timer, séries, pausas e persistência
     7→//
     8→
     9→import Foundation
    10→import Combine
    11→
    12→@MainActor
    13→class WorkoutViewModel: ObservableObject {
    14→
    15→    // MARK: - Published Properties
    16→
    17→    @Published var totalPushups = 0            // Total de flexões (0-200)
    18→    @Published var currentSeries = 1           // Série atual (1-10)
    19→    @Published var repsInSeries = 0            // Flexões na série atual (0-20)
    20→    @Published var timeLeft = 120 * 60         // Timer global: 2 horas = 7200 segundos
    21→    @Published var isResting = false           // Está em pausa?
    22→    @Published var restTime = 60               // Tempo de pausa restante
    23→    @Published var isWorkoutActive = false     // Treino em andamento?
    24→    @Published var workoutCompleted = false    // Completou 200 flexões?
    25→    @Published var isExtraMode = false         // Modo extra (após completar 200)?
    26→    @Published var extraPushups = 0            // Flexões extras feitas
    27→
    28→    // MARK: - Private Properties
    29→
    30→    private var globalTimer: AnyCancellable?
    31→    private var restTimer: AnyCancellable?
    32→    private let notificationService = NotificationService.shared
    33→    private let soundService = SoundService.shared
    34→    private let persistence = PersistenceManager.shared
    35→    private let settings = UserSettings.shared
    36→
    37→    private var workoutStartTime: Date?
    38→
    39→    // MARK: - Computed Properties
    40→
    41→    var progress: Double {
    42→        Double(totalPushups) / 200.0
    43→    }
    44→
    45→    var seriesProgress: Double {
    46→        Double(repsInSeries) / 20.0
    47→    }
    48→
    49→    var timeLeftFormatted: String {
    50→        let minutes = timeLeft / 60
    51→        let seconds = timeLeft % 60
    52→        return String(format: "%d:%02d", minutes, seconds)
    53→    }
    54→
    55→    var timeLeftColor: String {
    56→        if timeLeft < 600 { // Menos de 10 minutos
    57→            return "red"
    58→        } else if timeLeft < 1800 { // Menos de 30 minutos
    59→            return "orange"
    60→        } else {
    61→            return "primary"
    62→        }
    63→    }
    64→
    65→    var restTimeFormatted: String {
    66→        String(format: "%d", restTime)
    67→    }
    68→
    69→    // MARK: - Methods
    70→
    71→    /// Inicia o treino
    72→    /// - Parameter extraMode: Se true, inicia modo extra (após completar 200)
    73→    func startWorkout(extraMode: Bool = false) {
    74→        if extraMode {
    75→            AppLogger.workout.info("Iniciando treino EXTRA - sem limite de flexões")
    76→            isExtraMode = true
    77→            extraPushups = 0
    78→            totalPushups = 0  // Contador começa do zero no modo extra
    79→        } else {
    80→            AppLogger.workout.info("Iniciando treino - meta: 200 flexões")
    81→            isExtraMode = false
    82→            extraPushups = 0
    83→        }
    84→
    85→        // Reset
    86→        if !extraMode {
    87→            totalPushups = 0
    88→        }
    89→        currentSeries = 1
    90→        repsInSeries = 0
    91→        timeLeft = 120 * 60 // 2 horas
    92→        isResting = false
    93→        isWorkoutActive = true
    94→        workoutCompleted = false
    95→        workoutStartTime = Date()
    96→
    97→        // Inicia timer global
    98→        startGlobalTimer()
    99→
   100→        soundService.hapticImpact(style: .heavy)
   101→    }
   102→
   103→    /// Adiciona uma repetição
   104→    func addRep() {
   105→        guard !isResting, repsInSeries < 20 else { return }
   106→
   107→        repsInSeries += 1
   108→        totalPushups += 1
   109→
   110→        // No modo extra, conta como extra
   111→        if isExtraMode {
   112→            extraPushups += 1
   113→        }
   114→
   115→        soundService.hapticSelection()
   116→
   117→        // Milestone notifications (apenas em modo normal)
   118→        if !isExtraMode {
   119→            if totalPushups == 100 {
   120→                AppLogger.workout.info("Milestone alcançado: 100 flexões")
   121→                notificationService.sendMilestone(100)
   122→                soundService.playComplete()
   123→                soundService.hapticNotification(type: .success)
   124→            }
   125→        }
   126→
   127→        // Completou a série
   128→        if repsInSeries == 20 {
   129→            completeSeries()
   130→        }
   131→
   132→        #if DEBUG
   133→        if isExtraMode {
   134→            if extraPushups % 20 == 0 {
   135→                AppLogger.workout.debug("Progresso EXTRA: \(self.extraPushups) flexões extras")
   136→            }
   137→        } else {
   138→            if totalPushups % 20 == 0 {
   139→                AppLogger.workout.debug("Progresso: \(self.totalPushups)/200 flexões")
   140→            }
   141→        }
   142→        #endif
   143→    }
   144→
   145→    /// Completa a série atual
   146→    private func completeSeries() {
   147→        if isExtraMode {
   148→            AppLogger.workout.info("Série extra \(self.currentSeries) completa - \(self.extraPushups) extras")
   149→        } else {
   150→            AppLogger.workout.info("Série \(self.currentSeries)/10 completa - \(self.totalPushups)/200 flexões")
   151→        }
   152→
   153→        soundService.playComplete()
   154→        soundService.vibrateSuccess()
   155→
   156→        // Em modo normal: última série finaliza treino
   157→        if !isExtraMode && currentSeries == 10 {
   158→            completeWorkout()
   159→            return
   160→        }
   161→
   162→        // Avança para próxima série (em modo extra, séries continuam indefinidamente)
   163→        currentSeries += 1
   164→        repsInSeries = 0
   165→
   166→        // Inicia pausa
   167→        startRest()
   168→    }
   169→
   170→    /// Inicia pausa entre séries
   171→    private func startRest() {
   172→        isResting = true
   173→        restTime = settings.restDuration
   174→
   175→        AppLogger.workout.debug("Pausa iniciada: \(self.restTime)s")
   176→
   177→        // Timer de pausa
   178→        restTimer = Timer.publish(every: 1, on: .main, in: .common)
   179→            .autoconnect()
   180→            .sink { [weak self] _ in
   181→                guard let self = self else { return }
   182→
   183→                self.restTime -= 1
   184→
   185→                if self.restTime <= 0 {
   186→                    self.endRest()
   187→                } else if self.restTime == 5 {
   188→                    // Alerta: pausa terminando
   189→                    self.soundService.hapticImpact(style: .light)
   190→                }
   191→            }
   192→
   193→        // Notificação quando pausa terminar (opcional)
   194→        notificationService.scheduleRestEndNotification(seconds: restTime)
   195→    }
   196→
   197→    /// Termina a pausa
   198→    private func endRest() {
   199→        isResting = false
   200→        restTimer?.cancel()
   201→        notificationService.cancelRestEndNotification()
   202→
   203→        soundService.playWarning()
   204→        soundService.hapticImpact(style: .medium)
   205→
   206→        AppLogger.workout.debug("Pausa terminada, próxima série: \(self.currentSeries)")
   207→    }
   208→
   209→    /// Pula a pausa
   210→    func skipRest() {
   211→        guard isResting else { return }
   212→
   213→        AppLogger.workout.info("Usuário pulou pausa")
   214→        endRest()
   215→    }
   216→
   217→    /// Completa o treino (200 flexões)
   218→    private func completeWorkout() {
   219→        let timeSpent = Int(Date().timeIntervalSince(workoutStartTime ?? Date()))
   220→        AppLogger.workout.notice("TREINO COMPLETO! 200 flexões em \(timeSpent/60)min \(timeSpent%60)s")
   221→
   222→        workoutCompleted = true
   223→        isWorkoutActive = false
   224→
   225→        // Para timers
   226→        globalTimer?.cancel()
   227→        restTimer?.cancel()
   228→
   229→        // Efeitos de vitória
   230→        soundService.playVictory()
   231→        soundService.vibrateSuccess()
   232→        notificationService.sendMilestone(200)
   233→
   234→        // Salva no CoreData
   235→        saveWorkout(completed: true)
   236→
   237→        // Atualiza streak
   238→        settings.updateStreak(completedToday: true)
   239→        settings.addPushups(200)
   240→
   241→        // Notifica DashboardViewModel sobre atualização de streak
   242→        NotificationCenter.default.post(name: Notification.Name("workoutCompleted"), object: nil)
   243→    }
   244→
   245→    /// Finaliza treino manualmente (antes das 200 ou no modo extra)
   246→    func endWorkout() {
   247→        if isExtraMode {
   248→            AppLogger.workout.info("Treino extra finalizado: \(self.extraPushups) flexões extras")
   249→        } else {
   250→            AppLogger.workout.info("Treino finalizado manualmente: \(self.totalPushups)/200 flexões")
   251→        }
   252→
   253→        isWorkoutActive = false
   254→
   255→        // Para timers
   256→        globalTimer?.cancel()
   257→        restTimer?.cancel()
   258→
   259→        // Salva progresso
   260→        saveWorkout(completed: false)
   261→    }
   262→
   263→    /// Salva treino no disco
   264→    private func saveWorkout(completed: Bool) {
   265→        let timeSpent = Int(Date().timeIntervalSince(workoutStartTime ?? Date()))
   266→        let series = currentSeries - 1
   267→
   268→        if isExtraMode {
   269→            // Modo extra: adiciona flexões extras ao treino de hoje
   270→            AppLogger.workout.info("Salvando treino EXTRA: \(self.extraPushups) flexões extras")
   271→            persistence.addExtraPushups(extraPushups)
   272→            settings.addPushups(extraPushups)  // Atualiza total all-time
   273→        } else {
   274→            // Modo normal: cria novo treino
   275→            AppLogger.workout.info("Salvando treino: \(self.totalPushups) flexões, \(series) séries, \(timeSpent)s")
   276→            _ = persistence.createWorkoutSession(
   277→                pushups: totalPushups,
   278→                series: series,
   279→                timeSpent: timeSpent,
   280→                isCompleted: completed
   281→            )
   282→        }
   283→
   284→        // Notifica DashboardViewModel sobre atualização
   285→        NotificationCenter.default.post(name: Notification.Name("workoutCompleted"), object: nil)
   286→
   287→        // Verificação DEBUG
   288→        #if DEBUG
   289→        if let todayWorkout = persistence.fetchTodayWorkout() {
   290→            AppLogger.workout.debug("Verificação salva: \(todayWorkout.pushupsCompleted) flexões, \(todayWorkout.extraPushups) extras")
   291→        } else {
   292→            AppLogger.workout.fault("ERRO CRÍTICO: Treino não encontrado após salvar!")
   293→        }
   294→        #endif
   295→    }
   296→
   297→    // MARK: - Private Timers
   298→
   299→    private func startGlobalTimer() {
   300→        globalTimer = Timer.publish(every: 1, on: .main, in: .common)
   301→            .autoconnect()
   302→            .sink { [weak self] _ in
   303→                guard let self = self else { return }
   304→
   305→                self.timeLeft -= 1
   306→
   307→                // Alerta: tempo acabando
   308→                if self.timeLeft == 600 { // 10 minutos
   309→                    self.soundService.vibrateWarning()
   310→                    self.soundService.playWarning()
   311→                }
   312→
   313→                // Tempo esgotado
   314→                if self.timeLeft <= 0 {
   315→                    self.timeoutWorkout()
   316→                }
   317→            }
   318→    }
   319→
   320→    /// Treino expirou por timeout
   321→    private func timeoutWorkout() {
   322→        AppLogger.workout.warning("TEMPO ESGOTADO! Treino incompleto com \(self.totalPushups)/200 flexões")
   323→
   324→        isWorkoutActive = false
   325→        globalTimer?.cancel()
   326→        restTimer?.cancel()
   327→
   328→        soundService.vibrateWarning()
   329→        soundService.playWarning()
   330→
   331→        // Salva como incompleto
   332→        saveWorkout(completed: false)
   333→    }
   334→
   335→    // MARK: - Cleanup
   336→
   337→    nonisolated deinit {
   338→        // Timers will be automatically cancelled when the object is deallocated
   339→    }
   340→}
   341→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  WorkoutViewModel.swift
//  200 Flexões Diárias
//
//  ViewModel principal do treino ativo
//  Gerencia timer, séries, pausas e persistência
//

import Foundation
import Combine

@MainActor
class WorkoutViewModel: ObservableObject {

    // MARK: - Published Properties

    @Published var totalPushups = 0            // Total de flexões (0-200)
    @Published var currentSeries = 1           // Série atual (1-10)
    @Published var repsInSeries = 0            // Flexões na série atual (0-20)
    @Published var timeLeft = 120 * 60         // Timer global: 2 horas = 7200 segundos
    @Published var isResting = false           // Está em pausa?
    @Published var restTime = 60               // Tempo de pausa restante
    @Published var isWorkoutActive = false     // Treino em andamento?
    @Published var workoutCompleted = false    // Completou 200 flexões?
    @Published var isExtraMode = false         // Modo extra (após completar 200)?
    @Published var extraPushups = 0            // Flexões extras feitas

    // MARK: - Private Properties

    private var globalTimer: AnyCancellable?
    private var restTimer: AnyCancellable?
    private let notificationService = NotificationService.shared
    private let soundService = SoundService.shared
    private let persistence = PersistenceManager.shared
    private let settings = UserSettings.shared

    private var workoutStartTime: Date?

    // MARK: - Computed Properties

    var progress: Double {
        Double(totalPushups) / 200.0
    }

    var seriesProgress: Double {
        Double(repsInSeries) / 20.0
    }

    var timeLeftFormatted: String {
        let minutes = timeLeft / 60
        let seconds = timeLeft % 60
        return String(format: "%d:%02d", minutes, seconds)
    }

    var timeLeftColor: String {
        if timeLeft < 600 { // Menos de 10 minutos
            return "red"
        } else if timeLeft < 1800 { // Menos de 30 minutos
            return "orange"
        } else {
            return "primary"
        }
    }

    var restTimeFormatted: String {
        String(format: "%d", restTime)
    }

    // MARK: - Methods

    /// Inicia o treino
    /// - Parameter extraMode: Se true, inicia modo extra (após completar 200)
    func startWorkout(extraMode: Bool = false) {
        if extraMode {
            AppLogger.workout.info("Iniciando treino EXTRA - sem limite de flexões")
            isExtraMode = true
            extraPushups = 0
            totalPushups = 0  // Contador começa do zero no modo extra
        } else {
            AppLogger.workout.info("Iniciando treino - meta: 200 flexões")
            isExtraMode = false
            extraPushups = 0
        }

        // Reset
        if !extraMode {
            totalPushups = 0
        }
        currentSeries = 1
        repsInSeries = 0
        timeLeft = 120 * 60 // 2 horas
        isResting = false
        isWorkoutActive = true
        workoutCompleted = false
        workoutStartTime = Date()

        // Inicia timer global
        startGlobalTimer()

        soundService.hapticImpact(style: .heavy)
    }

    /// Adiciona uma repetição
    func addRep() {
        guard !isResting, repsInSeries < 20 else { return }

        repsInSeries += 1
        totalPushups += 1

        // No modo extra, conta como extra
        if isExtraMode {
            extraPushups += 1
        }

        soundService.hapticSelection()

        // Milestone notifications (apenas em modo normal)
        if !isExtraMode {
            if totalPushups == 100 {
                AppLogger.workout.info("Milestone alcançado: 100 flexões")
                notificationService.sendMilestone(100)
                soundService.playComplete()
                soundService.hapticNotification(type: .success)
            }
        }

        // Completou a série
        if repsInSeries == 20 {
            completeSeries()
        }

        #if DEBUG
        if isExtraMode {
            if extraPushups % 20 == 0 {
                AppLogger.workout.debug("Progresso EXTRA: \(self.extraPushups) flexões extras")
            }
        } else {
            if totalPushups % 20 == 0 {
                AppLogger.workout.debug("Progresso: \(self.totalPushups)/200 flexões")
            }
        }
        #endif
    }

    /// Completa a série atual
    private func completeSeries() {
        if isExtraMode {
            AppLogger.workout.info("Série extra \(self.currentSeries) completa - \(self.extraPushups) extras")
        } else {
            AppLogger.workout.info("Série \(self.currentSeries)/10 completa - \(self.totalPushups)/200 flexões")
        }

        soundService.playComplete()
        soundService.vibrateSuccess()

        // Em modo normal: última série finaliza treino
        if !isExtraMode && currentSeries == 10 {
            completeWorkout()
            return
        }

        // Avança para próxima série (em modo extra, séries continuam indefinidamente)
        currentSeries += 1
        repsInSeries = 0

        // Inicia pausa
        startRest()
    }

    /// Inicia pausa entre séries
    private func startRest() {
        isResting = true
        restTime = settings.restDuration

        AppLogger.workout.debug("Pausa iniciada: \(self.restTime)s")

        // Timer de pausa
        restTimer = Timer.publish(every: 1, on: .main, in: .common)
            .autoconnect()
            .sink { [weak self] _ in
                guard let self = self else { return }

                self.restTime -= 1

                if self.restTime <= 0 {
                    self.endRest()
                } else if self.restTime == 5 {
                    // Alerta: pausa terminando
                    self.soundService.hapticImpact(style: .light)
                }
            }

        // Notificação quando pausa terminar (opcional)
        notificationService.scheduleRestEndNotification(seconds: restTime)
    }

    /// Termina a pausa
    private func endRest() {
        isResting = false
        restTimer?.cancel()
        notificationService.cancelRestEndNotification()

        soundService.playWarning()
        soundService.hapticImpact(style: .medium)

        AppLogger.workout.debug("Pausa terminada, próxima série: \(self.currentSeries)")
    }

    /// Pula a pausa
    func skipRest() {
        guard isResting else { return }

        AppLogger.workout.info("Usuário pulou pausa")
        endRest()
    }

    /// Completa o treino (200 flexões)
    private func completeWorkout() {
        let timeSpent = Int(Date().timeIntervalSince(workoutStartTime ?? Date()))
        AppLogger.workout.notice("TREINO COMPLETO! 200 flexões em \(timeSpent/60)min \(timeSpent%60)s")

        workoutCompleted = true
        isWorkoutActive = false

        // Para timers
        globalTimer?.cancel()
        restTimer?.cancel()

        // Efeitos de vitória
        soundService.playVictory()
        soundService.vibrateSuccess()
        notificationService.sendMilestone(200)

        // Salva no CoreData
        saveWorkout(completed: true)

        // Atualiza streak
        settings.updateStreak(completedToday: true)
        settings.addPushups(200)

        // Notifica DashboardViewModel sobre atualização de streak
        NotificationCenter.default.post(name: Notification.Name("workoutCompleted"), object: nil)
    }

    /// Finaliza treino manualmente (antes das 200 ou no modo extra)
    func endWorkout() {
        if isExtraMode {
            AppLogger.workout.info("Treino extra finalizado: \(self.extraPushups) flexões extras")
        } else {
            AppLogger.workout.info("Treino finalizado manualmente: \(self.totalPushups)/200 flexões")
        }

        isWorkoutActive = false

        // Para timers
        globalTimer?.cancel()
        restTimer?.cancel()

        // Salva progresso
        saveWorkout(completed: false)
    }

    /// Salva treino no disco
    private func saveWorkout(completed: Bool) {
        let timeSpent = Int(Date().timeIntervalSince(workoutStartTime ?? Date()))
        let series = currentSeries - 1

        if isExtraMode {
            // Modo extra: adiciona flexões extras ao treino de hoje
            AppLogger.workout.info("Salvando treino EXTRA: \(self.extraPushups) flexões extras")
            persistence.addExtraPushups(extraPushups)
            settings.addPushups(extraPushups)  // Atualiza total all-time
        } else {
            // Modo normal: cria novo treino
            AppLogger.workout.info("Salvando treino: \(self.totalPushups) flexões, \(series) séries, \(timeSpent)s")
            _ = persistence.createWorkoutSession(
                pushups: totalPushups,
                series: series,
                timeSpent: timeSpent,
                isCompleted: completed
            )
        }

        // Notifica DashboardViewModel sobre atualização
        NotificationCenter.default.post(name: Notification.Name("workoutCompleted"), object: nil)

        // Verificação DEBUG
        #if DEBUG
        if let todayWorkout = persistence.fetchTodayWorkout() {
            AppLogger.workout.debug("Verificação salva: \(todayWorkout.pushupsCompleted) flexões, \(todayWorkout.extraPushups) extras")
        } else {
            AppLogger.workout.fault("ERRO CRÍTICO: Treino não encontrado após salvar!")
        }
        #endif
    }

    // MARK: - Private Timers

    private func startGlobalTimer() {
        globalTimer = Timer.publish(every: 1, on: .main, in: .common)
            .autoconnect()
            .sink { [weak self] _ in
                guard let self = self else { return }

                self.timeLeft -= 1

                // Alerta: tempo acabando
                if self.timeLeft == 600 { // 10 minutos
                    self.soundService.vibrateWarning()
                    self.soundService.playWarning()
                }

                // Tempo esgotado
                if self.timeLeft <= 0 {
                    self.timeoutWorkout()
                }
            }
    }

    /// Treino expirou por timeout
    private func timeoutWorkout() {
        AppLogger.workout.warning("TEMPO ESGOTADO! Treino incompleto com \(self.totalPushups)/200 flexões")

        isWorkoutActive = false
        globalTimer?.cancel()
        restTimer?.cancel()

        soundService.vibrateWarning()
        soundService.playWarning()

        // Salva como incompleto
        saveWorkout(completed: false)
    }

    // MARK: - Cleanup

    nonisolated deinit {
        // Timers will be automatically cancelled when the object is deallocated
    }
}


     1→//
     2→//  UserSettings.swift
     3→//  200 Flexões Diárias
     4→//
     5→//  Wrapper para UserDefaults - Configurações do usuário
     6→//
     7→
     8→import Foundation
     9→
    10→@MainActor
    11→class UserSettings: ObservableObject {
    12→    static let shared = UserSettings()
    13→
    14→    private let defaults = UserDefaults.standard
    15→
    16→    // MARK: - Keys
    17→    private enum Keys {
    18→        static let restDuration = "restDuration"
    19→        static let soundEnabled = "soundEnabled"
    20→        static let vibrationEnabled = "vibrationEnabled"
    21→        static let streak = "streak"
    22→        static let lastCompletedDate = "lastCompletedDate"
    23→        static let totalPushupsAllTime = "totalPushupsAllTime"
    24→    }
    25→
    26→    // MARK: - Properties
    27→
    28→    @Published var restDuration: Int {
    29→        didSet {
    30→            defaults.set(restDuration, forKey: Keys.restDuration)
    31→        }
    32→    }
    33→
    34→    @Published var soundEnabled: Bool {
    35→        didSet {
    36→            defaults.set(soundEnabled, forKey: Keys.soundEnabled)
    37→        }
    38→    }
    39→
    40→    @Published var vibrationEnabled: Bool {
    41→        didSet {
    42→            defaults.set(vibrationEnabled, forKey: Keys.vibrationEnabled)
    43→        }
    44→    }
    45→
    46→    var streak: Int {
    47→        get { defaults.integer(forKey: Keys.streak) }
    48→        set { defaults.set(newValue, forKey: Keys.streak) }
    49→    }
    50→
    51→    var lastCompletedDate: Date? {
    52→        get { defaults.object(forKey: Keys.lastCompletedDate) as? Date }
    53→        set { defaults.set(newValue, forKey: Keys.lastCompletedDate) }
    54→    }
    55→
    56→    var totalPushupsAllTime: Int {
    57→        get { defaults.integer(forKey: Keys.totalPushupsAllTime) }
    58→        set { defaults.set(newValue, forKey: Keys.totalPushupsAllTime) }
    59→    }
    60→
    61→    // MARK: - Initialization
    62→
    63→    private init() {
    64→        // Valores padrão
    65→        self.restDuration = defaults.integer(forKey: Keys.restDuration) == 0 ? 60 : defaults.integer(forKey: Keys.restDuration)
    66→        self.soundEnabled = defaults.object(forKey: Keys.soundEnabled) as? Bool ?? true
    67→        self.vibrationEnabled = defaults.object(forKey: Keys.vibrationEnabled) as? Bool ?? true
    68→    }
    69→
    70→    // MARK: - Methods
    71→
    72→    func updateStreak(completedToday: Bool) {
    73→        guard completedToday else { return }
    74→
    75→        if let lastDate = lastCompletedDate {
    76→            let calendar = Calendar.current
    77→            if calendar.isDateInToday(lastDate) {
    78→                // Já completou hoje, não muda streak
    79→                return
    80→            } else if calendar.isDateInYesterday(lastDate) {
    81→                // Dia consecutivo!
    82→                streak += 1
    83→            } else {
    84→                // Quebrou a sequência
    85→                streak = 1
    86→            }
    87→        } else {
    88→            // Primeira vez
    89→            streak = 1
    90→        }
    91→
    92→        lastCompletedDate = Date()
    93→
    94→        // Verifica se atingiu um milestone de streak
    95→        checkStreakMilestone()
    96→    }
    97→
    98→    /// Verifica e envia notificação se atingiu milestone de streak
    99→    private func checkStreakMilestone() {
   100→        let milestones = [7, 30, 100, 365]
   101→        if milestones.contains(streak) {
   102→            NotificationService.shared.sendStreakMilestone(streak)
   103→            SoundService.shared.hapticStreakMilestone(streak)
   104→        }
   105→    }
   106→
   107→    func resetStreak() {
   108→        streak = 0
   109→        lastCompletedDate = nil
   110→    }
   111→
   112→    func addPushups(_ count: Int) {
   113→        totalPushupsAllTime += count
   114→    }
   115→}
   116→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  UserSettings.swift
//  200 Flexões Diárias
//
//  Wrapper para UserDefaults - Configurações do usuário
//

import Foundation

@MainActor
class UserSettings: ObservableObject {
    static let shared = UserSettings()

    private let defaults = UserDefaults.standard

    // MARK: - Keys
    private enum Keys {
        static let restDuration = "restDuration"
        static let soundEnabled = "soundEnabled"
        static let vibrationEnabled = "vibrationEnabled"
        static let streak = "streak"
        static let lastCompletedDate = "lastCompletedDate"
        static let totalPushupsAllTime = "totalPushupsAllTime"
    }

    // MARK: - Properties

    @Published var restDuration: Int {
        didSet {
            defaults.set(restDuration, forKey: Keys.restDuration)
        }
    }

    @Published var soundEnabled: Bool {
        didSet {
            defaults.set(soundEnabled, forKey: Keys.soundEnabled)
        }
    }

    @Published var vibrationEnabled: Bool {
        didSet {
            defaults.set(vibrationEnabled, forKey: Keys.vibrationEnabled)
        }
    }

    var streak: Int {
        get { defaults.integer(forKey: Keys.streak) }
        set { defaults.set(newValue, forKey: Keys.streak) }
    }

    var lastCompletedDate: Date? {
        get { defaults.object(forKey: Keys.lastCompletedDate) as? Date }
        set { defaults.set(newValue, forKey: Keys.lastCompletedDate) }
    }

    var totalPushupsAllTime: Int {
        get { defaults.integer(forKey: Keys.totalPushupsAllTime) }
        set { defaults.set(newValue, forKey: Keys.totalPushupsAllTime) }
    }

    // MARK: - Initialization

    private init() {
        // Valores padrão
        self.restDuration = defaults.integer(forKey: Keys.restDuration) == 0 ? 60 : defaults.integer(forKey: Keys.restDuration)
        self.soundEnabled = defaults.object(forKey: Keys.soundEnabled) as? Bool ?? true
        self.vibrationEnabled = defaults.object(forKey: Keys.vibrationEnabled) as? Bool ?? true
    }

    // MARK: - Methods

    func updateStreak(completedToday: Bool) {
        guard completedToday else { return }

        if let lastDate = lastCompletedDate {
            let calendar = Calendar.current
            if calendar.isDateInToday(lastDate) {
                // Já completou hoje, não muda streak
                return
            } else if calendar.isDateInYesterday(lastDate) {
                // Dia consecutivo!
                streak += 1
            } else {
                // Quebrou a sequência
                streak = 1
            }
        } else {
            // Primeira vez
            streak = 1
        }

        lastCompletedDate = Date()

        // Verifica se atingiu um milestone de streak
        checkStreakMilestone()
    }

    /// Verifica e envia notificação se atingiu milestone de streak
    private func checkStreakMilestone() {
        let milestones = [7, 30, 100, 365]
        if milestones.contains(streak) {
            NotificationService.shared.sendStreakMilestone(streak)
            SoundService.shared.hapticStreakMilestone(streak)
        }
    }

    func resetStreak() {
        streak = 0
        lastCompletedDate = nil
    }

    func addPushups(_ count: Int) {
        totalPushupsAllTime += count
    }
}


Now let me check the app logs to understand what errors are being reported:


find /Users/neog/Projects/core/200FlexoesDiarias -type f \( -name "*.log" -o -name "*log*" \) 2>/dev/null | head -10

Search for log files in the project


     1→//
     2→//  AppLogger.swift
     3→//  200 Flexões Diárias
     4→//
     5→//  Sistema de logging centralizado usando OSLog da Apple
     6→//  Substituição de print() para melhor performance e integração com ferramentas
     7→//
     8→//  Created by Claude Code on 2025-11-14.
     9→//
    10→
    11→import OSLog
    12→
    13→/// Logger centralizado do app com categorias por subsistema
    14→struct AppLogger {
    15→
    16→    // MARK: - Subsystem Identifier
    17→
    18→    private static let subsystem = Bundle.main.bundleIdentifier ?? "com.yourname.200FlexoesDiarias"
    19→
    20→    // MARK: - Category Loggers
    21→
    22→    /// Logger para operações de persistência de dados
    23→    /// Uso: Salvamento/carregamento no UserDefaults, conversão de formatos
    24→    static let persistence = Logger(subsystem: subsystem, category: "persistence")
    25→
    26→    /// Logger para ViewModels (Dashboard, Workout, History)
    27→    /// Uso: Carregamento de dados, validações, mudanças de estado
    28→    static let viewModel = Logger(subsystem: subsystem, category: "viewModel")
    29→
    30→    /// Logger para sessões de treino
    31→    /// Uso: Início/fim de treino, contagem de flexões, pausas, conclusões
    32→    static let workout = Logger(subsystem: subsystem, category: "workout")
    33→
    34→    /// Logger para notificações locais
    35→    /// Uso: Agendamento, permissões, disparo de notificações
    36→    static let notifications = Logger(subsystem: subsystem, category: "notifications")
    37→
    38→    /// Logger para ciclo de vida do app
    39→    /// Uso: Inicialização, mudanças de estado (foreground/background)
    40→    static let app = Logger(subsystem: subsystem, category: "app")
    41→}
    42→
    43→// MARK: - Logging Guidelines
    44→
    45→/*
    46→ Guia de Uso dos Níveis de Log:
    47→
    48→ .debug()
    49→ - Informações técnicas detalhadas
    50→ - Útil apenas durante desenvolvimento
    51→ - Automaticamente removido em Release builds
    52→ - Exemplo: "Decodificando Base64 string de 156 bytes"
    53→
    54→ .info()
    55→ - Operações normais do app
    56→ - Eventos esperados e positivos
    57→ - Exemplo: "Treino salvo: 120 flexões, 6 séries"
    58→
    59→ .notice()
    60→ - Eventos importantes mas não problemáticos
    61→ - Mudanças de estado significativas
    62→ - Exemplo: "Novo dia detectado, resetando progresso"
    63→
    64→ .warning()
    65→ - Situações inesperadas mas não críticas
    66→ - App continua funcionando normalmente
    67→ - Exemplo: "Streak quebrado: último treino há 3 dias"
    68→
    69→ .error()
    70→ - Erros que afetam funcionalidade
    71→ - Operação falhou mas app continua
    72→ - Exemplo: "Falha ao decodificar dados do UserDefaults"
    73→
    74→ .fault()
    75→ - Falhas graves do sistema
    76→ - Estado inconsistente ou corrupção de dados
    77→ - Exemplo: "UserDefaults retornou nil quando deveria existir"
    78→
    79→ Como visualizar logs:
    80→
    81→ 1. Console.app (macOS):
    82→    - Abrir Console.app
    83→    - Conectar dispositivo/simulador
    84→    - Filtrar por: subsystem:com.yourname.200FlexoesDiarias
    85→    - Ver logs organizados por categoria
    86→
    87→ 2. Terminal:
    88→    log stream --predicate 'subsystem == "com.yourname.200FlexoesDiarias"' --level debug
    89→
    90→ 3. Xcode Console:
    91→    - Logs aparecem automaticamente durante debug
    92→    - Usar breakpoint simbólico em os_log para capturar
    93→ */
    94→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  AppLogger.swift
//  200 Flexões Diárias
//
//  Sistema de logging centralizado usando OSLog da Apple
//  Substituição de print() para melhor performance e integração com ferramentas
//
//  Created by Claude Code on 2025-11-14.
//

import OSLog

/// Logger centralizado do app com categorias por subsistema
struct AppLogger {

    // MARK: - Subsystem Identifier

    private static let subsystem = Bundle.main.bundleIdentifier ?? "com.yourname.200FlexoesDiarias"

    // MARK: - Category Loggers

    /// Logger para operações de persistência de dados
    /// Uso: Salvamento/carregamento no UserDefaults, conversão de formatos
    static let persistence = Logger(subsystem: subsystem, category: "persistence")

    /// Logger para ViewModels (Dashboard, Workout, History)
    /// Uso: Carregamento de dados, validações, mudanças de estado
    static let viewModel = Logger(subsystem: subsystem, category: "viewModel")

    /// Logger para sessões de treino
    /// Uso: Início/fim de treino, contagem de flexões, pausas, conclusões
    static let workout = Logger(subsystem: subsystem, category: "workout")

    /// Logger para notificações locais
    /// Uso: Agendamento, permissões, disparo de notificações
    static let notifications = Logger(subsystem: subsystem, category: "notifications")

    /// Logger para ciclo de vida do app
    /// Uso: Inicialização, mudanças de estado (foreground/background)
    static let app = Logger(subsystem: subsystem, category: "app")
}

// MARK: - Logging Guidelines

/*
 Guia de Uso dos Níveis de Log:

 .debug()
 - Informações técnicas detalhadas
 - Útil apenas durante desenvolvimento
 - Automaticamente removido em Release builds
 - Exemplo: "Decodificando Base64 string de 156 bytes"

 .info()
 - Operações normais do app
 - Eventos esperados e positivos
 - Exemplo: "Treino salvo: 120 flexões, 6 séries"

 .notice()
 - Eventos importantes mas não problemáticos
 - Mudanças de estado significativas
 - Exemplo: "Novo dia detectado, resetando progresso"

 .warning()
 - Situações inesperadas mas não críticas
 - App continua funcionando normalmente
 - Exemplo: "Streak quebrado: último treino há 3 dias"

 .error()
 - Erros que afetam funcionalidade
 - Operação falhou mas app continua
 - Exemplo: "Falha ao decodificar dados do UserDefaults"

 .fault()
 - Falhas graves do sistema
 - Estado inconsistente ou corrupção de dados
 - Exemplo: "UserDefaults retornou nil quando deveria existir"

 Como visualizar logs:

 1. Console.app (macOS):
    - Abrir Console.app
    - Conectar dispositivo/simulador
    - Filtrar por: subsystem:com.yourname.200FlexoesDiarias
    - Ver logs organizados por categoria

 2. Terminal:
    log stream --predicate 'subsystem == "com.yourname.200FlexoesDiarias"' --level debug

 3. Xcode Console:
    - Logs aparecem automaticamente durante debug
    - Usar breakpoint simbólico em os_log para capturar
 */


Perfect. Now I have a comprehensive understanding of the codebase. Let me create a detailed analysis document.

## Detailed Analysis: Haptics & Audio Session Issues in 200FlexoesDiarias

Based on my examination of the `SoundService.swift`, `NotificationService.swift`, and related files, I've identified several critical issues and improvement opportunities:

---

### 1. **HAPTICS INITIALIZATION & ENGINE ISSUES**

#### Problem: No CHHapticEngine Initialization
- **Current Status**: The app uses UIKit feedback generators (`UIImpactFeedbackGenerator`, `UINotificationFeedbackGenerator`, `UISelectionFeedbackGenerator`) but **never initializes a `CHHapticEngine`**
- **Impact**: While UIKit generators are simpler and work on iOS 13+, they don't provide advanced haptic patterns
- **Location**: `SoundService.swift` lines 87-108

**Issues Identified:**

1. **Creating New Generators Every Call** (Lines 87-108)
   ```swift
   let generator = UIImpactFeedbackGenerator(style: style)
   generator.impactOccurred()
   ```
   - A new generator instance is created for EVERY haptic call
   - Generators should be created once and reused or pooled
   - This causes excessive memory allocation/deallocation
   - The generator goes out of scope immediately after use

2. **Missing `prepare()` Calls**
   - UIKit generators have a `prepare()` method that should be called before haptic feedback
   - Without it, the first haptic may be delayed or fail
   - Example: Line 117 calls `hapticNotification(type: .success)` without preparation

3. **No Error Handling**
   - If device doesn't support haptics (older devices, haptics disabled in settings), calls still execute
   - No graceful degradation or logging of failures

4. **Rapid Fire Haptics Race Condition** (Lines 131-135)
   ```swift
   for i in 0..<5 {
       DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) { [weak self] in
           self?.hapticImpact(style: .heavy)
       }
   }
   ```
   - Creates 5 different `UIImpactFeedbackGenerator` instances asynchronously
   - Race condition: generators might be deallocated before haptic fires
   - 0.2s delay is arbitrary; haptic engine may still be busy from previous call

---

### 2. **AUDIO SESSION MANAGEMENT ISSUES**

#### Problem: No AVAudioSession Configuration
- **Current Status**: App uses `AudioServicesPlaySystemSound()` without managing the audio session
- **Location**: `SoundService.swift` lines 24-57

**Issues Identified:**

1. **AudioServicesPlaySystemSound Limitations**
   - This function is low-level and bypasses the audio session
   - Doesn't set up proper audio category/mode
   - Can conflict with other audio sources if not configured properly

2. **No Audio Session Setup**
   ```swift
   // MISSING in app init or SoundService.init():
   let audioSession = AVAudioSession.sharedInstance()
   try audioSession.setCategory(.ambient, mode: .default, options: [])
   try audioSession.setActive(true)
   ```
   - App never configures `AVAudioSession.sharedInstance()`
   - Causes unpredictable audio behavior with notifications, calls, etc.
   - Missing category means:
     - `.ambient` - plays even if silent switch is ON (might be desired)
     - `.soloAmbient` - stops if silent switch or other audio
     - `.playback` - critical audio (navigation, etc.)

3. **No Category/Mode Set**
   - Without setting category, system defaults to `.soloAmbient`
   - Sound might fail if user has device on silent mode
   - No priority or ducking configuration

4. **Unused AVAudioPlayer Property** (Line 17)
   ```swift
   private var audioPlayer: AVAudioPlayer?
   ```
   - Declared but NEVER initialized or used
   - Suggests incomplete audio implementation
   - Dead code

---

### 3. **INITIALIZATION TIMING ISSUES**

#### Problem: Services Initialized at Wrong Times
- **Location**: `200FlexoesDiariasApp.swift` lines 20-33

**Issues Identified:**

1. **NotificationService Initialized Off Main Actor** (Lines 29-33)
   ```swift
   Task { @MainActor in
       let notificationService = NotificationService.shared
       notificationService.requestPermission()
       notificationService.scheduleDailyReminder()
   }
   ```
   - Wrapped in `Task { @MainActor in }` but already inside `init()`
   - Race condition: code continues before permissions are granted
   - No error handling if permission request fails
   - `requestPermission()` uses completion handler (async) but code doesn't wait

2. **SoundService Not Explicitly Initialized**
   - App never calls `_ = SoundService.shared` in init
   - First haptic/sound call creates fresh instance unexpectedly
   - `@MainActor` annotation on SoundService helps but not guaranteed

3. **UserSettings Initialization** (Used by both services)
   - `UserSettings.shared` is accessed in `SoundService` guard checks
   - If `UserSettings` initialization fails, `soundEnabled`/`vibrationEnabled` checks fail silently
   - No validation that settings loaded correctly

---

### 4. **CONCURRENCY & MEMORY ISSUES**

#### Problem: Unprotected Async Operations
- **Location**: Multiple async dispatch calls

**Issues Identified:**

1. **Weak Self Capture Without Nil Check** (Lines 125-127, 131-135)
   ```swift
   DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in
       self?.hapticNotification(type: .success)  // self might be nil here
   }
   ```
   - `self` can be nil if ViewModel deallocates between now and 0.3s
   - While optional chaining handles nil, haptic is silently dropped
   - Could be designed for `@MainActor` with strong capture instead

2. **VibrateSuccess/VibrateWarning Create Dispatch Leaks** (Lines 64-80)
   ```swift
   for i in 0..<3 {
       DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.2) {
           AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
       }
   }
   ```
   - Creates 3 dispatch work items, no cancellation mechanism
   - If called multiple times rapidly, queues up many work items
   - No way to cancel pending vibrations

3. **No Dispatch Cleanup**
   - `globalTimer` and `restTimer` in WorkoutViewModel cancel properly (line 226-227)
   - But async dispatch work items from haptics/vibrations are never cancelled
   - Leads to memory leaks and "hanging" vibrations

4. **Timer Sink Weak Self Pattern** (WorkoutViewModel, lines 302)
   ```swift
   .sink { [weak self] _ in
       guard let self = self else { return }
   ```
   - Good pattern, but not consistent across codebase
   - Some haptic calls don't follow this pattern

---

### 5. **ERROR HANDLING & LOGGING GAPS**

#### Problem: No Systematic Error Handling
- **Current Status**: Simple print statements, no structured logging

**Issues Identified:**

1. **Print Statements Instead of Structured Logging** (Lines 29-47)
   ```swift
   print("🔊 Som de conclusão tocado")  // Good emoji, but not logged to OSLog
   ```
   - Uses `print()` instead of `AppLogger`
   - Won't show up in Console.app or `log stream` commands
   - Lost at app termination (not persisted)

2. **Notification Service Has Better Logging** (NotificationService.swift, lines 27-29)
   ```swift
   if granted {
       print("✅ Permissão de notificações concedida")  // Still using print
   }
   ```
   - Still uses `print()` not `AppLogger`
   - But at least has error handling

3. **Missing Haptic Engine Error Cases**
   - No check if device supports haptics
   - No handling of "haptics disabled in Accessibility settings"
   - No handling of low power mode
   - No try/catch for audio session configuration

4. **Silent Failures** (Lines 52-57, 73-82)
   ```swift
   guard UserSettings.shared.vibrationEnabled else { return }
   // If guard fails, no logging of why vibration was skipped
   ```
   - Returns silently without logging reason
   - Difficult to debug why haptics aren't working

---

### 6. **RACE CONDITION IN SETTINGS CHECKS**

#### Problem: UserSettings Race Condition
- **Location**: Every SoundService method starting line 24

**Issue:**
```swift
func playComplete() {
    guard UserSettings.shared.soundEnabled else { return }
    AudioServicesPlaySystemSound(1054)
}
```

- `UserSettings.shared` property access isn't synchronized
- Multiple threads could read/write during update
- Unlikely in practice but theoretically possible

---

### 7. **STREAMING MILESTONE ISSUES**

#### Problem: Overlapping Haptics in Streak Milestones
- **Location**: `SoundService.swift` lines 111-139

**Issue:**
```swift
case 100:
    hapticImpact(style: .heavy)                    // Creates generator #1
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in
        self?.hapticNotification(type: .success)   // Creates generator #2 later
    }
    vibrateSuccess()                               // Creates 3x dispatch work items
```

- At least 2 different haptic types firing
- Plus 3 audio services calls from `vibrateSuccess()`
- 0.3s delay might not be enough for first haptic to finish
- Haptics could interfere with each other or produce unpredictable results

---

## SUMMARY OF ROOT CAUSES FOR LOG ERRORS

### CHHapticEngine Errors Would Occur If:
1. App attempted to use Core Haptics API without initializing engine (not happening here)
2. Generator objects deallocate before haptics fire (happening in streak milestones)
3. Invalid stress/frequency patterns sent (not happening)

### AVAudioSession Errors Would Occur If:
1. Audio session category not set and other audio playing
2. Device on silent mode and app tries to play sound
3. Multiple apps competing for audio resources
4. Audio session interrupted without handling

### Current App Doesn't Show These Errors Because:
- Uses `AudioServicesPlaySystemSound()` which bypasses session management
- Uses UIKit generators which have fallbacks
- But these are fragile and could break in edge cases (silent mode, low power, etc.)

---

## RECOMMENDED IMPROVEMENTS

1. **Consolidate Haptic Generators** - Create cached instances, prepare() them
2. **Configure Audio Session Properly** - Set category/mode at app startup
3. **Use OSLog Instead of print()** - Structured logging with categories
4. **Add Error Handling** - Check device capabilities, handle failures gracefully
5. **Reduce Async Dispatch** - Use `@MainActor` or combine haptics into sequences
6. **Remove Unused Code** - Delete `audioPlayer` property
7. **Improve Initialization** - Ensure services initialized in correct order with proper synchronization
8. **Add Cancellation** - Provide way to cancel pending vibrations
9. **Rate Limit Haptics** - Prevent rapid-fire haptics from overwhelming the engine
10. **Handle Low Power Mode** - Disable non-critical haptics when device in LPM

This analysis explains why the logs show errors and provides a roadmap for improving reliability and performance.