     1→//
     2→//  AuthenticationService.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Handles Apple Sign-In authentication
     6→//
     7→
     8→import Foundation
     9→import AuthenticationServices
    10→import SwiftUI
    11→
    12→@MainActor
    13→class AuthenticationService: ObservableObject {
    14→
    15→    // MARK: - Published State
    16→
    17→    @Published var isSignedIn: Bool = false
    18→    @Published var currentUser: User?
    19→    @Published var isVerifying: Bool = false
    20→    @Published var authError: String?
    21→
    22→    // MARK: - Dependencies
    23→
    24→    private let keychain = KeychainService.shared
    25→
    26→    // MARK: - Initialization
    27→
    28→    init() {
    29→        checkExistingCredentials()
    30→    }
    31→
    32→    // MARK: - Credential Management
    33→
    34→    func checkExistingCredentials() {
    35→        guard let userID = keychain.appleUserID, !userID.isEmpty else {
    36→            isSignedIn = false
    37→            return
    38→        }
    39→
    40→        currentUser = User(
    41→            id: userID,
    42→            email: keychain.appleUserEmail,
    43→            fullName: keychain.appleUserName
    44→        )
    45→
    46→        verifyCredentialState(userID: userID)
    47→    }
    48→
    49→    func verifyCredentialState(userID: String) {
    50→        isVerifying = true
    51→
    52→        let provider = ASAuthorizationAppleIDProvider()
    53→        provider.getCredentialState(forUserID: userID) { [weak self] state, error in
    54→            Task { @MainActor in
    55→                self?.isVerifying = false
    56→
    57→                if error != nil {
    58→                    self?.isSignedIn = self?.keychain.isAppleSignedIn ?? false
    59→                    return
    60→                }
    61→
    62→                switch state {
    63→                case .authorized:
    64→                    self?.isSignedIn = true
    65→
    66→                case .revoked:
    67→                    self?.signOut()
    68→                    self?.authError = "Your Apple ID access was revoked. Please sign in again."
    69→
    70→                case .notFound:
    71→                    self?.signOut()
    72→                    self?.authError = "Apple ID credentials not found. Please sign in again."
    73→
    74→                case .transferred:
    75→                    self?.isSignedIn = true
    76→
    77→                @unknown default:
    78→                    self?.isSignedIn = self?.keychain.isAppleSignedIn ?? false
    79→                }
    80→            }
    81→        }
    82→    }
    83→
    84→    // MARK: - Sign In Handling
    85→
    86→    func handleSignInResult(_ result: Result<ASAuthorization, Error>) {
    87→        switch result {
    88→        case .success(let authorization):
    89→            handleSuccessfulAuthorization(authorization)
    90→
    91→        case .failure(let error):
    92→            handleAuthorizationError(error)
    93→        }
    94→    }
    95→
    96→    private func handleSuccessfulAuthorization(_ authorization: ASAuthorization) {
    97→        guard let appleIDCredential = authorization.credential as? ASAuthorizationAppleIDCredential else {
    98→            authError = "Invalid authentication response"
    99→            return
   100→        }

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  AuthenticationService.swift
//  Planner2026-iOS
//
//  Handles Apple Sign-In authentication
//

import Foundation
import AuthenticationServices
import SwiftUI

@MainActor
class AuthenticationService: ObservableObject {

    // MARK: - Published State

    @Published var isSignedIn: Bool = false
    @Published var currentUser: User?
    @Published var isVerifying: Bool = false
    @Published var authError: String?

    // MARK: - Dependencies

    private let keychain = KeychainService.shared

    // MARK: - Initialization

    init() {
        checkExistingCredentials()
    }

    // MARK: - Credential Management

    func checkExistingCredentials() {
        guard let userID = keychain.appleUserID, !userID.isEmpty else {
            isSignedIn = false
            return
        }

        currentUser = User(
            id: userID,
            email: keychain.appleUserEmail,
            fullName: keychain.appleUserName
        )

        verifyCredentialState(userID: userID)
    }

    func verifyCredentialState(userID: String) {
        isVerifying = true

        let provider = ASAuthorizationAppleIDProvider()
        provider.getCredentialState(forUserID: userID) { [weak self] state, error in
            Task { @MainActor in
                self?.isVerifying = false

                if error != nil {
                    self?.isSignedIn = self?.keychain.isAppleSignedIn ?? false
                    return
                }

                switch state {
                case .authorized:
                    self?.isSignedIn = true

                case .revoked:
                    self?.signOut()
                    self?.authError = "Your Apple ID access was revoked. Please sign in again."

                case .notFound:
                    self?.signOut()
                    self?.authError = "Apple ID credentials not found. Please sign in again."

                case .transferred:
                    self?.isSignedIn = true

                @unknown default:
                    self?.isSignedIn = self?.keychain.isAppleSignedIn ?? false
                }
            }
        }
    }

    // MARK: - Sign In Handling

    func handleSignInResult(_ result: Result<ASAuthorization, Error>) {
        switch result {
        case .success(let authorization):
            handleSuccessfulAuthorization(authorization)

        case .failure(let error):
            handleAuthorizationError(error)
        }
    }

    private func handleSuccessfulAuthorization(_ authorization: ASAuthorization) {
        guard let appleIDCredential = authorization.credential as? ASAuthorizationAppleIDCredential else {
            authError = "Invalid authentication response"
            return
        }


     1→//
     2→//  ClaudeService.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Claude API integration for AI features
     6→//
     7→
     8→import Foundation
     9→
    10→@MainActor
    11→class ClaudeService: ObservableObject {
    12→    static let shared = ClaudeService()
    13→
    14→    // MARK: - Published State
    15→    @Published var isLoading = false
    16→    @Published var error: String?
    17→
    18→    // MARK: - Configuration
    19→    private let baseURL = "https://api.anthropic.com/v1/messages"
    20→    private let anthropicVersion = "2023-06-01"
    21→
    22→    private var apiKey: String {
    23→        KeychainService.shared.claudeAPIKey ?? ""
    24→    }
    25→
    26→    // Models
    27→    enum ClaudeModel: String {
    28→        case sonnet = "claude-sonnet-4-20250514"
    29→        case opus = "claude-opus-4-20250514"
    30→    }
    31→
    32→    var preferredModel: ClaudeModel = .sonnet
    33→
    34→    // MARK: - Lazy URL Session
    35→    private lazy var session: URLSession = {
    36→        let config = URLSessionConfiguration.default
    37→        config.timeoutIntervalForRequest = 60
    38→        config.timeoutIntervalForResource = 120
    39→        return URLSession(configuration: config)
    40→    }()
    41→
    42→    private init() {}
    43→
    44→    // MARK: - Public Methods
    45→
    46→    func hasAPIKey() -> Bool {
    47→        !apiKey.isEmpty
    48→    }
    49→
    50→    func setAPIKey(_ key: String) {
    51→        KeychainService.shared.claudeAPIKey = key
    52→    }
    53→
    54→    /// Send a message to Claude and get a response
    55→    func sendMessage(_ message: String, systemPrompt: String? = nil) async throws -> String {
    56→        isLoading = true
    57→        error = nil
    58→        defer { isLoading = false }
    59→
    60→        guard !apiKey.isEmpty else {
    61→            throw ClaudeError.missingAPIKey
    62→        }
    63→
    64→        guard let url = URL(string: baseURL) else {
    65→            throw ClaudeError.invalidURL
    66→        }
    67→
    68→        var request = URLRequest(url: url)
    69→        request.httpMethod = "POST"
    70→        request.setValue("application/json", forHTTPHeaderField: "Content-Type")
    71→        request.setValue(apiKey, forHTTPHeaderField: "x-api-key")
    72→        request.setValue(anthropicVersion, forHTTPHeaderField: "anthropic-version")
    73→
    74→        var body: [String: Any] = [
    75→            "model": preferredModel.rawValue,
    76→            "max_tokens": 4096,
    77→            "messages": [
    78→                ["role": "user", "content": message]
    79→            ]
    80→        ]
    81→
    82→        if let systemPrompt = systemPrompt {
    83→            body["system"] = systemPrompt
    84→        }
    85→
    86→        request.httpBody = try JSONSerialization.data(withJSONObject: body)
    87→
    88→        let data: Data
    89→        let response: URLResponse
    90→        do {
    91→            (data, response) = try await session.data(for: request)
    92→        } catch let urlError as URLError {
    93→            throw ClaudeError.networkError(urlError)
    94→        }
    95→
    96→        guard let httpResponse = response as? HTTPURLResponse else {
    97→            throw ClaudeError.invalidResponse
    98→        }
    99→
   100→        if httpResponse.statusCode != 200 {

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  ClaudeService.swift
//  Planner2026-iOS
//
//  Claude API integration for AI features
//

import Foundation

@MainActor
class ClaudeService: ObservableObject {
    static let shared = ClaudeService()

    // MARK: - Published State
    @Published var isLoading = false
    @Published var error: String?

    // MARK: - Configuration
    private let baseURL = "https://api.anthropic.com/v1/messages"
    private let anthropicVersion = "2023-06-01"

    private var apiKey: String {
        KeychainService.shared.claudeAPIKey ?? ""
    }

    // Models
    enum ClaudeModel: String {
        case sonnet = "claude-sonnet-4-20250514"
        case opus = "claude-opus-4-20250514"
    }

    var preferredModel: ClaudeModel = .sonnet

    // MARK: - Lazy URL Session
    private lazy var session: URLSession = {
        let config = URLSessionConfiguration.default
        config.timeoutIntervalForRequest = 60
        config.timeoutIntervalForResource = 120
        return URLSession(configuration: config)
    }()

    private init() {}

    // MARK: - Public Methods

    func hasAPIKey() -> Bool {
        !apiKey.isEmpty
    }

    func setAPIKey(_ key: String) {
        KeychainService.shared.claudeAPIKey = key
    }

    /// Send a message to Claude and get a response
    func sendMessage(_ message: String, systemPrompt: String? = nil) async throws -> String {
        isLoading = true
        error = nil
        defer { isLoading = false }

        guard !apiKey.isEmpty else {
            throw ClaudeError.missingAPIKey
        }

        guard let url = URL(string: baseURL) else {
            throw ClaudeError.invalidURL
        }

        var request = URLRequest(url: url)
        request.httpMethod = "POST"
        request.setValue("application/json", forHTTPHeaderField: "Content-Type")
        request.setValue(apiKey, forHTTPHeaderField: "x-api-key")
        request.setValue(anthropicVersion, forHTTPHeaderField: "anthropic-version")

        var body: [String: Any] = [
            "model": preferredModel.rawValue,
            "max_tokens": 4096,
            "messages": [
                ["role": "user", "content": message]
            ]
        ]

        if let systemPrompt = systemPrompt {
            body["system"] = systemPrompt
        }

        request.httpBody = try JSONSerialization.data(withJSONObject: body)

        let data: Data
        let response: URLResponse
        do {
            (data, response) = try await session.data(for: request)
        } catch let urlError as URLError {
            throw ClaudeError.networkError(urlError)
        }

        guard let httpResponse = response as? HTTPURLResponse else {
            throw ClaudeError.invalidResponse
        }

        if httpResponse.statusCode != 200 {


Let me check a few more model files and the remaining services:


     1→//
     2→//  MorningRitual.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Miracle Morning SAVERS ritual tracking
     6→//
     7→
     8→import Foundation
     9→
    10→// MARK: - SAVERS Element
    11→
    12→enum SAVERSElement: String, Codable, CaseIterable {
    13→    case silence = "Silence"            // Meditation 10min
    14→    case affirmations = "Affirmations"  // 5min
    15→    case visualization = "Visualization" // 5min
    16→    case exercise = "Exercise"          // 15-30min (walking)
    17→    case reading = "Reading"            // 20min
    18→    case scribing = "Scribing"          // 10min (journaling)
    19→
    20→    var duration: Int {
    21→        switch self {
    22→        case .silence: return 10
    23→        case .affirmations: return 5
    24→        case .visualization: return 5
    25→        case .exercise: return 20  // 15-30 min average
    26→        case .reading: return 20
    27→        case .scribing: return 10
    28→        }
    29→    }
    30→
    31→    var icon: String {
    32→        switch self {
    33→        case .silence: return "brain.head.profile"
    34→        case .affirmations: return "quote.bubble.fill"
    35→        case .visualization: return "eye.fill"
    36→        case .exercise: return "figure.walk"
    37→        case .reading: return "book.fill"
    38→        case .scribing: return "pencil.line"
    39→        }
    40→    }
    41→
    42→    var description: String {
    43→        switch self {
    44→        case .silence: return "Meditation, prayer, or breathing"
    45→        case .affirmations: return "Positive self-statements"
    46→        case .visualization: return "Imagine your goals achieved"
    47→        case .exercise: return "Walk, stretch, or workout"
    48→        case .reading: return "Read for personal development"
    49→        case .scribing: return "Journaling or writing"
    50→        }
    51→    }
    52→
    53→    var order: Int {
    54→        switch self {
    55→        case .silence: return 0
    56→        case .affirmations: return 1
    57→        case .visualization: return 2
    58→        case .exercise: return 3
    59→        case .reading: return 4
    60→        case .scribing: return 5
    61→        }
    62→    }
    63→}
    64→
    65→// MARK: - SAVERS Completion
    66→
    67→struct SAVERSCompletion: Identifiable, Codable {
    68→    var id: UUID
    69→    var element: SAVERSElement
    70→    var isCompleted: Bool
    71→    var completedAt: Date?
    72→    var duration: Int  // actual minutes spent
    73→    var notes: String
    74→
    75→    init(element: SAVERSElement) {
    76→        self.id = UUID()
    77→        self.element = element
    78→        self.isCompleted = false
    79→        self.completedAt = nil
    80→        self.duration = element.duration
    81→        self.notes = ""
    82→    }
    83→
    84→    mutating func complete(duration: Int? = nil, notes: String = "") {
    85→        self.isCompleted = true
    86→        self.completedAt = Date()
    87→        if let d = duration {
    88→            self.duration = d
    89→        }
    90→        self.notes = notes
    91→    }
    92→}
    93→
    94→// MARK: - Morning Ritual Day
    95→
    96→struct MorningRitualDay: Identifiable, Codable {
    97→    var id: UUID
    98→    var date: Date
    99→    var wakeTime: Date?
   100→    var targetWakeTime: Date
   101→    var elements: [SAVERSCompletion]
   102→    var isComplete: Bool
   103→    var xpEarned: Int
   104→
   105→    init(date: Date = Date(), targetWakeTime: Date? = nil) {
   106→        self.id = UUID()
   107→        self.date = Calendar.current.startOfDay(for: date)
   108→        self.wakeTime = nil
   109→
   110→        // Default target: 6:00 AM
   111→        if let target = targetWakeTime {
   112→            self.targetWakeTime = target
   113→        } else {
   114→            var components = Calendar.current.dateComponents([.year, .month, .day], from: date)
   115→            components.hour = 6
   116→            components.minute = 0
   117→            self.targetWakeTime = Calendar.current.date(from: components) ?? date
   118→        }
   119→
   120→        // Initialize all SAVERS elements
   121→        self.elements = SAVERSElement.allCases
   122→            .sorted { $0.order < $1.order }
   123→            .map { SAVERSCompletion(element: $0) }
   124→
   125→        self.isComplete = false
   126→        self.xpEarned = 0
   127→    }
   128→
   129→    var completedCount: Int {
   130→        elements.filter { $0.isCompleted }.count
   131→    }
   132→
   133→    var totalCount: Int {
   134→        elements.count
   135→    }
   136→
   137→    var progress: Double {
   138→        guard totalCount > 0 else { return 0 }
   139→        return Double(completedCount) / Double(totalCount)
   140→    }
   141→
   142→    var wokeOnTime: Bool {
   143→        guard let wake = wakeTime else { return false }
   144→        return wake <= targetWakeTime.addingTimeInterval(15 * 60) // 15 min grace
   145→    }
   146→
   147→    var totalDuration: Int {
   148→        elements.reduce(0) { $0 + $1.duration }
   149→    }
   150→
   151→    mutating func recordWakeTime(_ time: Date = Date()) {
   152→        wakeTime = time
   153→    }
   154→
   155→    mutating func completeElement(_ element: SAVERSElement, duration: Int? = nil, notes: String = "") {
   156→        if let index = elements.firstIndex(where: { $0.element == element }) {
   157→            elements[index].complete(duration: duration, notes: notes)
   158→            checkCompletion()
   159→        }
   160→    }
   161→
   162→    private mutating func checkCompletion() {
   163→        let allComplete = elements.allSatisfy { $0.isCompleted }
   164→        if allComplete && !isComplete {
   165→            isComplete = true
   166→            // Calculate XP: 10 per element + 50 bonus for completing all
   167→            xpEarned = (elements.count * XPRewards.saversElement) + XPRewards.morningRitualComplete
   168→        }
   169→    }
   170→}
   171→
   172→// MARK: - Morning Ritual Settings
   173→
   174→struct MorningRitualSettings: Codable {
   175→    var targetWakeHour: Int
   176→    var targetWakeMinute: Int
   177→    var enabledElements: [SAVERSElement]
   178→    var customDurations: [SAVERSElement: Int]
   179→    var wakeReminderEnabled: Bool
   180→    var reminderMinutesBefore: Int
   181→
   182→    init() {
   183→        self.targetWakeHour = 6
   184→        self.targetWakeMinute = 0
   185→        self.enabledElements = SAVERSElement.allCases
   186→        self.customDurations = [:]
   187→        self.wakeReminderEnabled = true
   188→        self.reminderMinutesBefore = 5
   189→    }
   190→
   191→    var targetWakeTime: Date {
   192→        var components = Calendar.current.dateComponents([.year, .month, .day], from: Date())
   193→        components.hour = targetWakeHour
   194→        components.minute = targetWakeMinute
   195→        return Calendar.current.date(from: components) ?? Date()
   196→    }
   197→
   198→    func duration(for element: SAVERSElement) -> Int {
   199→        customDurations[element] ?? element.duration
   200→    }
   201→}
   202→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  MorningRitual.swift
//  Planner2026-iOS
//
//  Miracle Morning SAVERS ritual tracking
//

import Foundation

// MARK: - SAVERS Element

enum SAVERSElement: String, Codable, CaseIterable {
    case silence = "Silence"            // Meditation 10min
    case affirmations = "Affirmations"  // 5min
    case visualization = "Visualization" // 5min
    case exercise = "Exercise"          // 15-30min (walking)
    case reading = "Reading"            // 20min
    case scribing = "Scribing"          // 10min (journaling)

    var duration: Int {
        switch self {
        case .silence: return 10
        case .affirmations: return 5
        case .visualization: return 5
        case .exercise: return 20  // 15-30 min average
        case .reading: return 20
        case .scribing: return 10
        }
    }

    var icon: String {
        switch self {
        case .silence: return "brain.head.profile"
        case .affirmations: return "quote.bubble.fill"
        case .visualization: return "eye.fill"
        case .exercise: return "figure.walk"
        case .reading: return "book.fill"
        case .scribing: return "pencil.line"
        }
    }

    var description: String {
        switch self {
        case .silence: return "Meditation, prayer, or breathing"
        case .affirmations: return "Positive self-statements"
        case .visualization: return "Imagine your goals achieved"
        case .exercise: return "Walk, stretch, or workout"
        case .reading: return "Read for personal development"
        case .scribing: return "Journaling or writing"
        }
    }

    var order: Int {
        switch self {
        case .silence: return 0
        case .affirmations: return 1
        case .visualization: return 2
        case .exercise: return 3
        case .reading: return 4
        case .scribing: return 5
        }
    }
}

// MARK: - SAVERS Completion

struct SAVERSCompletion: Identifiable, Codable {
    var id: UUID
    var element: SAVERSElement
    var isCompleted: Bool
    var completedAt: Date?
    var duration: Int  // actual minutes spent
    var notes: String

    init(element: SAVERSElement) {
        self.id = UUID()
        self.element = element
        self.isCompleted = false
        self.completedAt = nil
        self.duration = element.duration
        self.notes = ""
    }

    mutating func complete(duration: Int? = nil, notes: String = "") {
        self.isCompleted = true
        self.completedAt = Date()
        if let d = duration {
            self.duration = d
        }
        self.notes = notes
    }
}

// MARK: - Morning Ritual Day

struct MorningRitualDay: Identifiable, Codable {
    var id: UUID
    var date: Date
    var wakeTime: Date?
    var targetWakeTime: Date
    var elements: [SAVERSCompletion]
    var isComplete: Bool
    var xpEarned: Int

    init(date: Date = Date(), targetWakeTime: Date? = nil) {
        self.id = UUID()
        self.date = Calendar.current.startOfDay(for: date)
        self.wakeTime = nil

        // Default target: 6:00 AM
        if let target = targetWakeTime {
            self.targetWakeTime = target
        } else {
            var components = Calendar.current.dateComponents([.year, .month, .day], from: date)
            components.hour = 6
            components.minute = 0
            self.targetWakeTime = Calendar.current.date(from: components) ?? date
        }

        // Initialize all SAVERS elements
        self.elements = SAVERSElement.allCases
            .sorted { $0.order < $1.order }
            .map { SAVERSCompletion(element: $0) }

        self.isComplete = false
        self.xpEarned = 0
    }

    var completedCount: Int {
        elements.filter { $0.isCompleted }.count
    }

    var totalCount: Int {
        elements.count
    }

    var progress: Double {
        guard totalCount > 0 else { return 0 }
        return Double(completedCount) / Double(totalCount)
    }

    var wokeOnTime: Bool {
        guard let wake = wakeTime else { return false }
        return wake <= targetWakeTime.addingTimeInterval(15 * 60) // 15 min grace
    }

    var totalDuration: Int {
        elements.reduce(0) { $0 + $1.duration }
    }

    mutating func recordWakeTime(_ time: Date = Date()) {
        wakeTime = time
    }

    mutating func completeElement(_ element: SAVERSElement, duration: Int? = nil, notes: String = "") {
        if let index = elements.firstIndex(where: { $0.element == element }) {
            elements[index].complete(duration: duration, notes: notes)
            checkCompletion()
        }
    }

    private mutating func checkCompletion() {
        let allComplete = elements.allSatisfy { $0.isCompleted }
        if allComplete && !isComplete {
            isComplete = true
            // Calculate XP: 10 per element + 50 bonus for completing all
            xpEarned = (elements.count * XPRewards.saversElement) + XPRewards.morningRitualComplete
        }
    }
}

// MARK: - Morning Ritual Settings

struct MorningRitualSettings: Codable {
    var targetWakeHour: Int
    var targetWakeMinute: Int
    var enabledElements: [SAVERSElement]
    var customDurations: [SAVERSElement: Int]
    var wakeReminderEnabled: Bool
    var reminderMinutesBefore: Int

    init() {
        self.targetWakeHour = 6
        self.targetWakeMinute = 0
        self.enabledElements = SAVERSElement.allCases
        self.customDurations = [:]
        self.wakeReminderEnabled = true
        self.reminderMinutesBefore = 5
    }

    var targetWakeTime: Date {
        var components = Calendar.current.dateComponents([.year, .month, .day], from: Date())
        components.hour = targetWakeHour
        components.minute = targetWakeMinute
        return Calendar.current.date(from: components) ?? Date()
    }

    func duration(for element: SAVERSElement) -> Int {
        customDurations[element] ?? element.duration
    }
}


     1→//
     2→//  AIModels.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Models for AI chat, insights, and scheduling
     6→//
     7→
     8→import Foundation
     9→
    10→// MARK: - Chat Models
    11→
    12→enum ChatRole: String, Codable {
    13→    case user
    14→    case assistant
    15→    case system
    16→}
    17→
    18→struct ChatMessage: Identifiable, Codable, Hashable {
    19→    var id: UUID = UUID()
    20→    var role: ChatRole
    21→    var content: String
    22→    var timestamp: Date = Date()
    23→    var isLoading: Bool = false
    24→
    25→    // For non-Codable isLoading
    26→    enum CodingKeys: String, CodingKey {
    27→        case id, role, content, timestamp
    28→    }
    29→}
    30→
    31→struct AIConversation: Identifiable, Codable, Hashable {
    32→    var id: UUID = UUID()
    33→    var title: String = "New Chat"
    34→    var messages: [ChatMessage] = []
    35→    var createdAt: Date = Date()
    36→    var modifiedAt: Date = Date()
    37→
    38→    var preview: String {
    39→        messages.last(where: { $0.role == .user })?.content.prefix(50).description ?? "No messages"
    40→    }
    41→
    42→    var messageCount: Int {
    43→        messages.filter { $0.role != .system }.count
    44→    }
    45→}
    46→
    47→// MARK: - Insight Models
    48→
    49→enum InsightType: String, Codable {
    50→    case productivity       // Overall productivity
    51→    case scheduling         // Best times to work
    52→    case completion         // Task completion patterns
    53→    case location           // Location-based insights
    54→    case recommendation     // AI recommendations
    55→}
    56→
    57→struct AIInsight: Identifiable, Codable, Hashable {
    58→    var id: UUID = UUID()
    59→    var type: InsightType
    60→    var title: String
    61→    var content: String
    62→    var confidence: Double  // 0-1
    63→    var createdAt: Date = Date()
    64→    var expiresAt: Date?
    65→    var isRead: Bool = false
    66→
    67→    var isExpired: Bool {
    68→        guard let expires = expiresAt else { return false }
    69→        return expires < Date()
    70→    }
    71→
    72→    var confidenceLabel: String {
    73→        switch confidence {
    74→        case 0.9...1.0: return "High"
    75→        case 0.7..<0.9: return "Medium"
    76→        case 0.5..<0.7: return "Low"
    77→        default: return "Very Low"
    78→        }
    79→    }
    80→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  AIModels.swift
//  Planner2026-iOS
//
//  Models for AI chat, insights, and scheduling
//

import Foundation

// MARK: - Chat Models

enum ChatRole: String, Codable {
    case user
    case assistant
    case system
}

struct ChatMessage: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var role: ChatRole
    var content: String
    var timestamp: Date = Date()
    var isLoading: Bool = false

    // For non-Codable isLoading
    enum CodingKeys: String, CodingKey {
        case id, role, content, timestamp
    }
}

struct AIConversation: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var title: String = "New Chat"
    var messages: [ChatMessage] = []
    var createdAt: Date = Date()
    var modifiedAt: Date = Date()

    var preview: String {
        messages.last(where: { $0.role == .user })?.content.prefix(50).description ?? "No messages"
    }

    var messageCount: Int {
        messages.filter { $0.role != .system }.count
    }
}

// MARK: - Insight Models

enum InsightType: String, Codable {
    case productivity       // Overall productivity
    case scheduling         // Best times to work
    case completion         // Task completion patterns
    case location           // Location-based insights
    case recommendation     // AI recommendations
}

struct AIInsight: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var type: InsightType
    var title: String
    var content: String
    var confidence: Double  // 0-1
    var createdAt: Date = Date()
    var expiresAt: Date?
    var isRead: Bool = false

    var isExpired: Bool {
        guard let expires = expiresAt else { return false }
        return expires < Date()
    }

    var confidenceLabel: String {
        switch confidence {
        case 0.9...1.0: return "High"
        case 0.7..<0.9: return "Medium"
        case 0.5..<0.7: return "Low"
        default: return "Very Low"
        }
    }


     1→//
     2→//  LocationService.swift
     3→//  Planner2026-iOS
     4→//
     5→//  CoreLocation wrapper for GPS functionality
     6→//
     7→
     8→import Foundation
     9→import CoreLocation
    10→import SwiftUI
    11→
    12→@MainActor
    13→class LocationService: NSObject, ObservableObject {
    14→
    15→    // MARK: - Published State
    16→
    17→    @Published var currentLocation: CLLocation?
    18→    @Published var authorizationStatus: CLAuthorizationStatus = .notDetermined
    19→    @Published var locationError: String?
    20→    @Published var isLoading: Bool = false
    21→
    22→    // MARK: - Private
    23→
    24→    private let locationManager = CLLocationManager()
    25→
    26→    // MARK: - Computed Properties
    27→
    28→    var isAuthorized: Bool {
    29→        authorizationStatus == .authorizedWhenInUse ||
    30→        authorizationStatus == .authorizedAlways
    31→    }
    32→
    33→    var needsPermission: Bool {
    34→        authorizationStatus == .notDetermined
    35→    }
    36→
    37→    var isDenied: Bool {
    38→        authorizationStatus == .denied || authorizationStatus == .restricted
    39→    }
    40→
    41→    var needsAlwaysAuth: Bool {
    42→        authorizationStatus == .authorizedWhenInUse
    43→    }
    44→
    45→    // MARK: - Initialization
    46→
    47→    override init() {
    48→        super.init()
    49→        locationManager.delegate = self
    50→        locationManager.desiredAccuracy = kCLLocationAccuracyBest
    51→        authorizationStatus = locationManager.authorizationStatus
    52→    }
    53→
    54→    // MARK: - Public Methods
    55→
    56→    func requestPermission() {
    57→        locationManager.requestWhenInUseAuthorization()
    58→    }
    59→
    60→    func requestAlwaysPermission() {
    61→        locationManager.requestAlwaysAuthorization()
    62→    }
    63→
    64→    func startUpdatingLocation() {
    65→        guard isAuthorized else {
    66→            locationError = "Location permission not granted"
    67→            return
    68→        }
    69→
    70→        isLoading = true
    71→        locationError = nil
    72→        locationManager.startUpdatingLocation()
    73→    }
    74→
    75→    func stopUpdatingLocation() {
    76→        locationManager.stopUpdatingLocation()
    77→        isLoading = false
    78→    }
    79→
    80→    func requestCurrentLocation() {

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  LocationService.swift
//  Planner2026-iOS
//
//  CoreLocation wrapper for GPS functionality
//

import Foundation
import CoreLocation
import SwiftUI

@MainActor
class LocationService: NSObject, ObservableObject {

    // MARK: - Published State

    @Published var currentLocation: CLLocation?
    @Published var authorizationStatus: CLAuthorizationStatus = .notDetermined
    @Published var locationError: String?
    @Published var isLoading: Bool = false

    // MARK: - Private

    private let locationManager = CLLocationManager()

    // MARK: - Computed Properties

    var isAuthorized: Bool {
        authorizationStatus == .authorizedWhenInUse ||
        authorizationStatus == .authorizedAlways
    }

    var needsPermission: Bool {
        authorizationStatus == .notDetermined
    }

    var isDenied: Bool {
        authorizationStatus == .denied || authorizationStatus == .restricted
    }

    var needsAlwaysAuth: Bool {
        authorizationStatus == .authorizedWhenInUse
    }

    // MARK: - Initialization

    override init() {
        super.init()
        locationManager.delegate = self
        locationManager.desiredAccuracy = kCLLocationAccuracyBest
        authorizationStatus = locationManager.authorizationStatus
    }

    // MARK: - Public Methods

    func requestPermission() {
        locationManager.requestWhenInUseAuthorization()
    }

    func requestAlwaysPermission() {
        locationManager.requestAlwaysAuthorization()
    }

    func startUpdatingLocation() {
        guard isAuthorized else {
            locationError = "Location permission not granted"
            return
        }

        isLoading = true
        locationError = nil
        locationManager.startUpdatingLocation()
    }

    func stopUpdatingLocation() {
        locationManager.stopUpdatingLocation()
        isLoading = false
    }

    func requestCurrentLocation() {


Now let me check the directory structure and get a complete view of all files:


Bash

find /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS -type f -name "*.swift" | sort

List all Swift files in the project


tree -L 3 -I 'build|.xcodeproj|DerivedData' /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS 2>/dev/null || find /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS -type d | head -30

Show directory tree of the project


Perfect! Let me check for any extension and component files:


find /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS/Extensions -type f -name "*.swift" 2>/dev/null

Find extension files


find /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS/Components -type f -name "*.swift" 2>/dev/null

Find component files


ls -la /Users/neog/Apps/iOS/PROD-Planner2026/Planner2026-iOS/Views/Location/ 2>/dev/null

Check Location views


total 0
drwxr-xr-x@  2 neog  staff   64 Dec 17 22:47 .
drwxr-xr-x@ 14 neog  staff  448 Dec 18 00:34 ..


Now let me read a couple more key model files to complete the picture:


     1→//
     2→//  TaskLocation.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Location model for geolocated tasks and geofence reminders
     6→//
     7→
     8→import Foundation
     9→import CoreLocation
    10→
    11→struct TaskLocation: Identifiable, Codable, Hashable {
    12→    var id: UUID = UUID()
    13→    var name: String                    // "Office", "Home", "Gym"
    14→    var address: String = ""
    15→    var latitude: Double
    16→    var longitude: Double
    17→    var radius: Double = 100            // Default geofence radius in meters
    18→    var icon: String = "mappin"
    19→    var colorHex: String = "#007AFF"
    20→    var isFavorite: Bool = false
    21→    var createdAt: Date = Date()
    22→
    23→    // MARK: - Computed Properties
    24→
    25→    var coordinate: CLLocationCoordinate2D {
    26→        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    27→    }
    28→
    29→    var clLocation: CLLocation {
    30→        CLLocation(latitude: latitude, longitude: longitude)
    31→    }
    32→
    33→    // MARK: - Common Locations
    34→
    35→    static func home(latitude: Double, longitude: Double) -> TaskLocation {
    36→        TaskLocation(
    37→            name: "Home",
    38→            latitude: latitude,
    39→            longitude: longitude,
    40→            icon: "house.fill",
    41→            colorHex: "#34C759",
    42→            isFavorite: true
    43→        )
    44→    }
    45→
    46→    static func work(latitude: Double, longitude: Double) -> TaskLocation {
    47→        TaskLocation(
    48→            name: "Work",
    49→            latitude: latitude,
    50→            longitude: longitude,
    51→            icon: "building.2.fill",
    52→            colorHex: "#007AFF",
    53→            isFavorite: true
    54→        )
    55→    }
    56→
    57→    static func gym(latitude: Double, longitude: Double) -> TaskLocation {
    58→        TaskLocation(
    59→            name: "Gym",
    60→            latitude: latitude,
    61→            longitude: longitude,
    62→            icon: "dumbbell.fill",
    63→            colorHex: "#FF9500",
    64→            isFavorite: true
    65→        )
    66→    }
    67→}
    68→
    69→// MARK: - Location History
    70→
    71→struct LocationHistoryEntry: Identifiable, Codable, Hashable {
    72→    var id: UUID = UUID()
    73→    var latitude: Double
    74→    var longitude: Double
    75→    var accuracy: Double
    76→    var timestamp: Date = Date()
    77→    var associatedTaskId: UUID?         // Task completed at this location
    78→    var associatedLocationId: UUID?     // Matched saved location
    79→
    80→    var coordinate: CLLocationCoordinate2D {
    81→        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    82→    }
    83→}
    84→
    85→// MARK: - Preview Support
    86→
    87→#if DEBUG
    88→extension TaskLocation {
    89→    static var preview: TaskLocation {
    90→        TaskLocation(
    91→            name: "Office",
    92→            address: "123 Business St, San Francisco, CA",
    93→            latitude: 37.7749,
    94→            longitude: -122.4194,
    95→            icon: "building.2.fill",
    96→            colorHex: "#007AFF",
    97→            isFavorite: true
    98→        )
    99→    }
   100→
   101→    static var samples: [TaskLocation] {
   102→        [
   103→            TaskLocation.home(latitude: 37.7849, longitude: -122.4094),
   104→            TaskLocation.work(latitude: 37.7749, longitude: -122.4194),
   105→            TaskLocation.gym(latitude: 37.7649, longitude: -122.4294)
   106→        ]
   107→    }
   108→}
   109→#endif
   110→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  TaskLocation.swift
//  Planner2026-iOS
//
//  Location model for geolocated tasks and geofence reminders
//

import Foundation
import CoreLocation

struct TaskLocation: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var name: String                    // "Office", "Home", "Gym"
    var address: String = ""
    var latitude: Double
    var longitude: Double
    var radius: Double = 100            // Default geofence radius in meters
    var icon: String = "mappin"
    var colorHex: String = "#007AFF"
    var isFavorite: Bool = false
    var createdAt: Date = Date()

    // MARK: - Computed Properties

    var coordinate: CLLocationCoordinate2D {
        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    }

    var clLocation: CLLocation {
        CLLocation(latitude: latitude, longitude: longitude)
    }

    // MARK: - Common Locations

    static func home(latitude: Double, longitude: Double) -> TaskLocation {
        TaskLocation(
            name: "Home",
            latitude: latitude,
            longitude: longitude,
            icon: "house.fill",
            colorHex: "#34C759",
            isFavorite: true
        )
    }

    static func work(latitude: Double, longitude: Double) -> TaskLocation {
        TaskLocation(
            name: "Work",
            latitude: latitude,
            longitude: longitude,
            icon: "building.2.fill",
            colorHex: "#007AFF",
            isFavorite: true
        )
    }

    static func gym(latitude: Double, longitude: Double) -> TaskLocation {
        TaskLocation(
            name: "Gym",
            latitude: latitude,
            longitude: longitude,
            icon: "dumbbell.fill",
            colorHex: "#FF9500",
            isFavorite: true
        )
    }
}

// MARK: - Location History

struct LocationHistoryEntry: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var latitude: Double
    var longitude: Double
    var accuracy: Double
    var timestamp: Date = Date()
    var associatedTaskId: UUID?         // Task completed at this location
    var associatedLocationId: UUID?     // Matched saved location

    var coordinate: CLLocationCoordinate2D {
        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    }
}

// MARK: - Preview Support

#if DEBUG
extension TaskLocation {
    static var preview: TaskLocation {
        TaskLocation(
            name: "Office",
            address: "123 Business St, San Francisco, CA",
            latitude: 37.7749,
            longitude: -122.4194,
            icon: "building.2.fill",
            colorHex: "#007AFF",
            isFavorite: true
        )
    }

    static var samples: [TaskLocation] {
        [
            TaskLocation.home(latitude: 37.7849, longitude: -122.4094),
            TaskLocation.work(latitude: 37.7749, longitude: -122.4194),
            TaskLocation.gym(latitude: 37.7649, longitude: -122.4294)
        ]
    }
}
#endif


     1→//
     2→//  WalkingQuest.swift
     3→//  Planner2026-iOS
     4→//
     5→//  GPS walking sessions and location exploration
     6→//
     7→
     8→import Foundation
     9→import CoreLocation
    10→
    11→// MARK: - Walking Session
    12→
    13→struct WalkingSession: Identifiable, Codable {
    14→    var id: UUID
    15→    var date: Date
    16→    var startTime: Date
    17→    var endTime: Date?
    18→    var duration: TimeInterval   // seconds
    19→    var distance: Double         // meters
    20→    var route: [RoutePoint]      // GPS path
    21→    var exploredLocations: [ExploredLocation]
    22→    var xpEarned: Int
    23→    var isActive: Bool
    24→
    25→    init() {
    26→        self.id = UUID()
    27→        self.date = Calendar.current.startOfDay(for: Date())
    28→        self.startTime = Date()
    29→        self.endTime = nil
    30→        self.duration = 0
    31→        self.distance = 0
    32→        self.route = []
    33→        self.exploredLocations = []
    34→        self.xpEarned = 0
    35→        self.isActive = true
    36→    }
    37→
    38→    // MARK: - Computed Properties
    39→
    40→    var durationMinutes: Int {
    41→        Int(duration / 60)
    42→    }
    43→
    44→    var distanceKilometers: Double {
    45→        distance / 1000
    46→    }
    47→
    48→    var averagePace: Double {  // min/km
    49→        guard distance > 0 else { return 0 }
    50→        return (duration / 60) / (distance / 1000)
    51→    }
    52→
    53→    /// Returns true if walk meets minimum duration for short walk bonus
    54→    var meetsMinimumDuration: Bool {
    55→        durationMinutes >= WalkingThresholds.shortWalkMinutes
    56→    }
    57→
    58→    /// Returns true if walk meets target duration for full bonus
    59→    var meetsTargetDuration: Bool {
    60→        durationMinutes >= WalkingThresholds.longWalkMinutes
    61→    }
    62→
    63→    // MARK: - Actions
    64→
    65→    mutating func addRoutePoint(_ point: RoutePoint) {
    66→        // Calculate distance from last point
    67→        if let lastPoint = route.last {
    68→            let from = CLLocation(latitude: lastPoint.latitude, longitude: lastPoint.longitude)
    69→            let to = CLLocation(latitude: point.latitude, longitude: point.longitude)
    70→            distance += from.distance(from: to)
    71→        }
    72→        route.append(point)
    73→        duration = Date().timeIntervalSince(startTime)
    74→    }
    75→
    76→    mutating func addExploredLocation(_ location: ExploredLocation) {
    77→        if !exploredLocations.contains(where: { $0.id == location.id }) {
    78→            exploredLocations.append(location)
    79→        }
    80→    }
    81→
    82→    /// Ends the current walking session and calculates XP earned
    83→    mutating func end() {
    84→        let now = Date()
    85→        endTime = now
    86→        duration = now.timeIntervalSince(startTime)
    87→        isActive = false
    88→        calculateXP()
    89→    }
    90→
    91→    private mutating func calculateXP() {
    92→        // Base XP for completing a walk
    93→        xpEarned = XPRewards.walkingSession
    94→
    95→        // Bonus for new locations
    96→        xpEarned += exploredLocations.count * XPRewards.newLocation
    97→
    98→        // Bonus for meeting target duration (30 min)
    99→        if meetsTargetDuration {
   100→            xpEarned += 20
   101→        }
   102→    }
   103→}
   104→
   105→// MARK: - Route Point
   106→
   107→struct RoutePoint: Codable, Identifiable {
   108→    var id: UUID
   109→    var latitude: Double
   110→    var longitude: Double
   111→    var altitude: Double?
   112→    var timestamp: Date
   113→    var accuracy: Double?
   114→
   115→    init(location: CLLocation) {
   116→        self.id = UUID()
   117→        self.latitude = location.coordinate.latitude
   118→        self.longitude = location.coordinate.longitude
   119→        self.altitude = location.altitude
   120→        self.timestamp = location.timestamp
   121→        self.accuracy = location.horizontalAccuracy
   122→    }
   123→
   124→    init(latitude: Double, longitude: Double) {
   125→        self.id = UUID()
   126→        self.latitude = latitude
   127→        self.longitude = longitude
   128→        self.altitude = nil
   129→        self.timestamp = Date()
   130→        self.accuracy = nil
   131→    }
   132→
   133→    var coordinate: CLLocationCoordinate2D {
   134→        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
   135→    }
   136→
   137→    var clLocation: CLLocation {
   138→        CLLocation(latitude: latitude, longitude: longitude)
   139→    }
   140→}
   141→
   142→// MARK: - Explored Location
   143→
   144→struct ExploredLocation: Identifiable, Codable, Hashable {
   145→    var id: UUID
   146→    var name: String
   147→    var category: LocationCategory
   148→    var latitude: Double
   149→    var longitude: Double
   150→    var discoveredAt: Date
   151→    var visitCount: Int
   152→    var lastVisitedAt: Date
   153→    var notes: String
   154→
   155→    init(name: String, category: LocationCategory, latitude: Double, longitude: Double) {
   156→        self.id = UUID()
   157→        self.name = name
   158→        self.category = category
   159→        self.latitude = latitude
   160→        self.longitude = longitude
   161→        self.discoveredAt = Date()
   162→        self.visitCount = 1
   163→        self.lastVisitedAt = Date()
   164→        self.notes = ""
   165→    }
   166→
   167→    var coordinate: CLLocationCoordinate2D {
   168→        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
   169→    }
   170→
   171→    mutating func recordVisit() {
   172→        visitCount += 1
   173→        lastVisitedAt = Date()
   174→    }
   175→
   176→    func hash(into hasher: inout Hasher) {
   177→        hasher.combine(id)
   178→    }
   179→
   180→    static func == (lhs: ExploredLocation, rhs: ExploredLocation) -> Bool {
   181→        lhs.id == rhs.id
   182→    }
   183→}
   184→
   185→// MARK: - Location Category
   186→
   187→enum LocationCategory: String, Codable, CaseIterable {
   188→    case park = "Park"
   189→    case trail = "Trail"
   190→    case cafe = "Cafe"
   191→    case plaza = "Plaza"
   192→    case viewpoint = "Viewpoint"
   193→    case beach = "Beach"
   194→    case landmark = "Landmark"
   195→    case other = "Other"
   196→
   197→    var icon: String {
   198→        switch self {
   199→        case .park: return "leaf.fill"
   200→        case .trail: return "figure.hiking"
   201→        case .cafe: return "cup.and.saucer.fill"
   202→        case .plaza: return "building.columns.fill"
   203→        case .viewpoint: return "binoculars.fill"
   204→        case .beach: return "beach.umbrella.fill"
   205→        case .landmark: return "mappin.and.ellipse"
   206→        case .other: return "location.fill"
   207→        }
   208→    }
   209→}
   210→
   211→// MARK: - Nearby Suggestion
   212→
   213→struct NearbySuggestion: Identifiable {
   214→    var id: UUID
   215→    var name: String
   216→    var category: LocationCategory
   217→    var distance: Double  // meters from current location
   218→    var latitude: Double
   219→    var longitude: Double
   220→    var isVisited: Bool
   221→
   222→    init(name: String, category: LocationCategory, distance: Double, latitude: Double, longitude: Double, isVisited: Bool = false) {
   223→        self.id = UUID()
   224→        self.name = name
   225→        self.category = category
   226→        self.distance = distance
   227→        self.latitude = latitude
   228→        self.longitude = longitude
   229→        self.isVisited = isVisited
   230→    }
   231→
   232→    var distanceFormatted: String {
   233→        if distance < 1000 {
   234→            return "\(Int(distance))m"
   235→        } else {
   236→            return String(format: "%.1fkm", distance / 1000)
   237→        }
   238→    }
   239→}
   240→
   241→// MARK: - Walking Statistics
   242→
   243→struct WalkingStatistics: Codable {
   244→    var totalSessions: Int
   245→    var totalDistance: Double    // meters
   246→    var totalDuration: TimeInterval
   247→    var locationsDiscovered: Int
   248→    var longestSession: TimeInterval
   249→    var longestDistance: Double
   250→
   251→    init() {
   252→        self.totalSessions = 0
   253→        self.totalDistance = 0
   254→        self.totalDuration = 0
   255→        self.locationsDiscovered = 0
   256→        self.longestSession = 0
   257→        self.longestDistance = 0
   258→    }
   259→
   260→    var totalDistanceKm: Double {
   261→        totalDistance / 1000
   262→    }
   263→
   264→    var totalDurationHours: Double {
   265→        totalDuration / 3600
   266→    }
   267→
   268→    var averageSessionDuration: TimeInterval {
   269→        guard totalSessions > 0 else { return 0 }
   270→        return totalDuration / Double(totalSessions)
   271→    }
   272→
   273→    var averageSessionDistance: Double {
   274→        guard totalSessions > 0 else { return 0 }
   275→        return totalDistance / Double(totalSessions)
   276→    }
   277→
   278→    mutating func updateWith(session: WalkingSession) {
   279→        totalSessions += 1
   280→        totalDistance += session.distance
   281→        totalDuration += session.duration
   282→        locationsDiscovered += session.exploredLocations.count
   283→
   284→        if session.duration > longestSession {
   285→            longestSession = session.duration
   286→        }
   287→        if session.distance > longestDistance {
   288→            longestDistance = session.distance
   289→        }
   290→    }
   291→}
   292→
   293→// MARK: - Walking Settings
   294→
   295→struct WalkingSettings: Codable {
   296→    var targetMinutesPerDay: Int
   297→    var enableBackgroundTracking: Bool
   298→    var distanceFilter: Double  // meters
   299→    var enableNearbyNotifications: Bool
   300→    var nearbyRadius: Double    // meters
   301→
   302→    init() {
   303→        self.targetMinutesPerDay = WalkingThresholds.defaultTargetMinutes
   304→        self.enableBackgroundTracking = true
   305→        self.distanceFilter = 5.0
   306→        self.enableNearbyNotifications = true
   307→        self.nearbyRadius = WalkingThresholds.nearbyRadius
   308→    }
   309→}
   310→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  WalkingQuest.swift
//  Planner2026-iOS
//
//  GPS walking sessions and location exploration
//

import Foundation
import CoreLocation

// MARK: - Walking Session

struct WalkingSession: Identifiable, Codable {
    var id: UUID
    var date: Date
    var startTime: Date
    var endTime: Date?
    var duration: TimeInterval   // seconds
    var distance: Double         // meters
    var route: [RoutePoint]      // GPS path
    var exploredLocations: [ExploredLocation]
    var xpEarned: Int
    var isActive: Bool

    init() {
        self.id = UUID()
        self.date = Calendar.current.startOfDay(for: Date())
        self.startTime = Date()
        self.endTime = nil
        self.duration = 0
        self.distance = 0
        self.route = []
        self.exploredLocations = []
        self.xpEarned = 0
        self.isActive = true
    }

    // MARK: - Computed Properties

    var durationMinutes: Int {
        Int(duration / 60)
    }

    var distanceKilometers: Double {
        distance / 1000
    }

    var averagePace: Double {  // min/km
        guard distance > 0 else { return 0 }
        return (duration / 60) / (distance / 1000)
    }

    /// Returns true if walk meets minimum duration for short walk bonus
    var meetsMinimumDuration: Bool {
        durationMinutes >= WalkingThresholds.shortWalkMinutes
    }

    /// Returns true if walk meets target duration for full bonus
    var meetsTargetDuration: Bool {
        durationMinutes >= WalkingThresholds.longWalkMinutes
    }

    // MARK: - Actions

    mutating func addRoutePoint(_ point: RoutePoint) {
        // Calculate distance from last point
        if let lastPoint = route.last {
            let from = CLLocation(latitude: lastPoint.latitude, longitude: lastPoint.longitude)
            let to = CLLocation(latitude: point.latitude, longitude: point.longitude)
            distance += from.distance(from: to)
        }
        route.append(point)
        duration = Date().timeIntervalSince(startTime)
    }

    mutating func addExploredLocation(_ location: ExploredLocation) {
        if !exploredLocations.contains(where: { $0.id == location.id }) {
            exploredLocations.append(location)
        }
    }

    /// Ends the current walking session and calculates XP earned
    mutating func end() {
        let now = Date()
        endTime = now
        duration = now.timeIntervalSince(startTime)
        isActive = false
        calculateXP()
    }

    private mutating func calculateXP() {
        // Base XP for completing a walk
        xpEarned = XPRewards.walkingSession

        // Bonus for new locations
        xpEarned += exploredLocations.count * XPRewards.newLocation

        // Bonus for meeting target duration (30 min)
        if meetsTargetDuration {
            xpEarned += 20
        }
    }
}

// MARK: - Route Point

struct RoutePoint: Codable, Identifiable {
    var id: UUID
    var latitude: Double
    var longitude: Double
    var altitude: Double?
    var timestamp: Date
    var accuracy: Double?

    init(location: CLLocation) {
        self.id = UUID()
        self.latitude = location.coordinate.latitude
        self.longitude = location.coordinate.longitude
        self.altitude = location.altitude
        self.timestamp = location.timestamp
        self.accuracy = location.horizontalAccuracy
    }

    init(latitude: Double, longitude: Double) {
        self.id = UUID()
        self.latitude = latitude
        self.longitude = longitude
        self.altitude = nil
        self.timestamp = Date()
        self.accuracy = nil
    }

    var coordinate: CLLocationCoordinate2D {
        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    }

    var clLocation: CLLocation {
        CLLocation(latitude: latitude, longitude: longitude)
    }
}

// MARK: - Explored Location

struct ExploredLocation: Identifiable, Codable, Hashable {
    var id: UUID
    var name: String
    var category: LocationCategory
    var latitude: Double
    var longitude: Double
    var discoveredAt: Date
    var visitCount: Int
    var lastVisitedAt: Date
    var notes: String

    init(name: String, category: LocationCategory, latitude: Double, longitude: Double) {
        self.id = UUID()
        self.name = name
        self.category = category
        self.latitude = latitude
        self.longitude = longitude
        self.discoveredAt = Date()
        self.visitCount = 1
        self.lastVisitedAt = Date()
        self.notes = ""
    }

    var coordinate: CLLocationCoordinate2D {
        CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
    }

    mutating func recordVisit() {
        visitCount += 1
        lastVisitedAt = Date()
    }

    func hash(into hasher: inout Hasher) {
        hasher.combine(id)
    }

    static func == (lhs: ExploredLocation, rhs: ExploredLocation) -> Bool {
        lhs.id == rhs.id
    }
}

// MARK: - Location Category

enum LocationCategory: String, Codable, CaseIterable {
    case park = "Park"
    case trail = "Trail"
    case cafe = "Cafe"
    case plaza = "Plaza"
    case viewpoint = "Viewpoint"
    case beach = "Beach"
    case landmark = "Landmark"
    case other = "Other"

    var icon: String {
        switch self {
        case .park: return "leaf.fill"
        case .trail: return "figure.hiking"
        case .cafe: return "cup.and.saucer.fill"
        case .plaza: return "building.columns.fill"
        case .viewpoint: return "binoculars.fill"
        case .beach: return "beach.umbrella.fill"
        case .landmark: return "mappin.and.ellipse"
        case .other: return "location.fill"
        }
    }
}

// MARK: - Nearby Suggestion

struct NearbySuggestion: Identifiable {
    var id: UUID
    var name: String
    var category: LocationCategory
    var distance: Double  // meters from current location
    var latitude: Double
    var longitude: Double
    var isVisited: Bool

    init(name: String, category: LocationCategory, distance: Double, latitude: Double, longitude: Double, isVisited: Bool = false) {
        self.id = UUID()
        self.name = name
        self.category = category
        self.distance = distance
        self.latitude = latitude
        self.longitude = longitude
        self.isVisited = isVisited
    }

    var distanceFormatted: String {
        if distance < 1000 {
            return "\(Int(distance))m"
        } else {
            return String(format: "%.1fkm", distance / 1000)
        }
    }
}

// MARK: - Walking Statistics

struct WalkingStatistics: Codable {
    var totalSessions: Int
    var totalDistance: Double    // meters
    var totalDuration: TimeInterval
    var locationsDiscovered: Int
    var longestSession: TimeInterval
    var longestDistance: Double

    init() {
        self.totalSessions = 0
        self.totalDistance = 0
        self.totalDuration = 0
        self.locationsDiscovered = 0
        self.longestSession = 0
        self.longestDistance = 0
    }

    var totalDistanceKm: Double {
        totalDistance / 1000
    }

    var totalDurationHours: Double {
        totalDuration / 3600
    }

    var averageSessionDuration: TimeInterval {
        guard totalSessions > 0 else { return 0 }
        return totalDuration / Double(totalSessions)
    }

    var averageSessionDistance: Double {
        guard totalSessions > 0 else { return 0 }
        return totalDistance / Double(totalSessions)
    }

    mutating func updateWith(session: WalkingSession) {
        totalSessions += 1
        totalDistance += session.distance
        totalDuration += session.duration
        locationsDiscovered += session.exploredLocations.count

        if session.duration > longestSession {
            longestSession = session.duration
        }
        if session.distance > longestDistance {
            longestDistance = session.distance
        }
    }
}

// MARK: - Walking Settings

struct WalkingSettings: Codable {
    var targetMinutesPerDay: Int
    var enableBackgroundTracking: Bool
    var distanceFilter: Double  // meters
    var enableNearbyNotifications: Bool
    var nearbyRadius: Double    // meters

    init() {
        self.targetMinutesPerDay = WalkingThresholds.defaultTargetMinutes
        self.enableBackgroundTracking = true
        self.distanceFilter = 5.0
        self.enableNearbyNotifications = true
        self.nearbyRadius = WalkingThresholds.nearbyRadius
    }
}


     1→//
     2→//  Tag.swift
     3→//  Planner2026-iOS
     4→//
     5→//  Unified tagging system for tasks and projects
     6→//
     7→
     8→import Foundation
     9→
    10→struct Tag: Identifiable, Codable, Hashable {
    11→    var id: UUID = UUID()
    12→    var name: String
    13→    var colorHex: String = "#007AFF"
    14→    var icon: String? = nil
    15→    var createdAt: Date = Date()
    16→
    17→    // MARK: - System Tags
    18→
    19→    static var systemTags: [Tag] {
    20→        [
    21→            Tag(name: "Important", colorHex: "#FF9500", icon: "star.fill"),
    22→            Tag(name: "Urgent", colorHex: "#FF3B30", icon: "exclamationmark.triangle.fill"),
    23→            Tag(name: "Personal", colorHex: "#5856D6", icon: "person.fill"),
    24→            Tag(name: "Work", colorHex: "#007AFF", icon: "briefcase.fill"),
    25→            Tag(name: "Health", colorHex: "#FF2D55", icon: "heart.fill"),
    26→            Tag(name: "Finance", colorHex: "#34C759", icon: "dollarsign.circle.fill"),
    27→            Tag(name: "Learning", colorHex: "#5AC8FA", icon: "book.fill"),
    28→            Tag(name: "Creative", colorHex: "#FF9500", icon: "paintbrush.fill")
    29→        ]
    30→    }
    31→}
    32→
    33→// MARK: - Preview Support
    34→
    35→#if DEBUG
    36→extension Tag {
    37→    static var preview: Tag {
    38→        Tag(name: "Work", colorHex: "#007AFF", icon: "briefcase.fill")
    39→    }
    40→}
    41→#endif
    42→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//
//  Tag.swift
//  Planner2026-iOS
//
//  Unified tagging system for tasks and projects
//

import Foundation

struct Tag: Identifiable, Codable, Hashable {
    var id: UUID = UUID()
    var name: String
    var colorHex: String = "#007AFF"
    var icon: String? = nil
    var createdAt: Date = Date()

    // MARK: - System Tags

    static var systemTags: [Tag] {
        [
            Tag(name: "Important", colorHex: "#FF9500", icon: "star.fill"),
            Tag(name: "Urgent", colorHex: "#FF3B30", icon: "exclamationmark.triangle.fill"),
            Tag(name: "Personal", colorHex: "#5856D6", icon: "person.fill"),
            Tag(name: "Work", colorHex: "#007AFF", icon: "briefcase.fill"),
            Tag(name: "Health", colorHex: "#FF2D55", icon: "heart.fill"),
            Tag(name: "Finance", colorHex: "#34C759", icon: "dollarsign.circle.fill"),
            Tag(name: "Learning", colorHex: "#5AC8FA", icon: "book.fill"),
            Tag(name: "Creative", colorHex: "#FF9500", icon: "paintbrush.fill")
        ]
    }
}

// MARK: - Preview Support

#if DEBUG
extension Tag {
    static var preview: Tag {
        Tag(name: "Work", colorHex: "#007AFF", icon: "briefcase.fill")
    }
}
#endif


Excellent! Now I have a comprehensive understanding. Let me create a detailed summary document:

## COMPREHENSIVE OVERVIEW: Planner2026 iOS PROJECT

### Project Location
`/Users/neog/Apps/iOS/PROD-Planner2026/`

---

## 1. PROJECT STRUCTURE & FILE ORGANIZATION

### Complete Directory Tree
```
Planner2026-iOS/
├── App/                              (3 files)
│   ├── Planner2026App.swift          # @main entry point with environment setup
│   ├── ContentView.swift              # Auth router (loading/signed in/signed out)
│   └── MainTabView.swift              # 6-tab navigation (iPhone/iPad adaptive)
│
├── Models/                            (11 files)
│   ├── User.swift                     # Apple Sign In user model
│   ├── PlannerTask.swift              # Core task model with subtasks
│   ├── Project.swift                  # Project container
│   ├── Tag.swift                      # Unified tagging system (8 system tags)
│   ├── TaskLocation.swift             # GPS location model + location history
│   ├── AIModels.swift                 # Chat, insights, schedules, conversations
│   ├── MorningRitual.swift            # SAVERS ritual tracking (6 elements)
│   ├── DailyRoutine.swift             # Morning/evening checklists
│   ├── WalkingQuest.swift             # Walking sessions, routes, explored locations
│   ├── YearlyGoals.swift              # Annual goal tracking
│   └── Gamification.swift             # XP, levels, badges (19 types), achievements
│
├── Services/                          (9 files)
│   ├── Auth/
│   │   ├── AuthenticationService.swift # Apple Sign In + credential verification
│   │   └── KeychainService.swift       # Secure credential storage
│   ├── Data/
│   │   ├── DataManager.swift           # 3-layer backup system (primary + 2 backups)
│   │   └── GamificationService.swift   # XP tracking, badge earning, streaks
│   ├── Location/
│   │   ├── LocationService.swift       # CoreLocation wrapper (permissions, updates)
│   │   ├── GeofenceService.swift       # CLLocationManager geofence monitoring
│   │   └── WalkingTrackingService.swift # Background GPS tracking for walks
│   ├── AI/
│   │   └── ClaudeService.swift         # Claude API integration (Sonnet/Opus models)
│   └── Utilities/
│       ├── Constants.swift             # App constants (thresholds, limits)
│       ├── HapticManager.swift         # Haptic feedback
│       ├── Logger.swift                # App logging
│       ├── NotificationService.swift   # Local notifications (4 types)
│       └── XPCategoryHelper.swift       # XP category utilities
│
├── Views/                             (18 files organized by feature)
│   ├── Auth/
│   │   └── SignInView.swift            # Apple Sign In button
│   ├── Today/
│   │   └── TodayDashboardView.swift    # Daily hub + quick stats
│   ├── Tasks/
│   │   ├── TasksView.swift             # Task list with filters
│   │   ├── TaskDetailView.swift        # Task details + subtasks
│   │   └── NewTaskView.swift           # Task creation form
│   ├── Projects/
│   │   └── ProjectsView.swift          # Project list + management
│   ├── Planner/
│   │   └── PlannerView.swift           # AI-generated schedules
│   ├── AI/
│   │   └── AIChatView.swift            # Claude chat interface
│   ├── Rituals/
│   │   └── MorningRitualView.swift     # SAVERS ritual tracker
│   ├── Walking/
│   │   ├── WalkingQuestView.swift      # Walk session management
│   │   └── WalkingMapView.swift        # GPS route visualization
│   ├── Goals/
│   │   └── YearlyGoalsView.swift       # Yearly goals tracker
│   ├── Gamification/
│   │   ├── ProgressHubView.swift       # XP, level, streaks display
│   │   ├── BadgesView.swift            # Badge collection view
│   │   ├── StatisticsView.swift        # Activity statistics
│   │   ├── GamificationOverlay.swift   # Floating gamification panel
│   │   └── XPAnimationView.swift       # XP popup animations
│   └── Settings/
│       └── SettingsView.swift          # App configuration
│
├── Assets.xcassets/                   # App icons + colors
│   ├── AppIcon.appiconset/
│   └── AccentColor.colorset/
│
├── Info.plist                         # App configuration
├── Planner2026-iOS.xcodeproj/         # Xcode project
├── build/                             # Build artifacts
├── generate-xcode-project.rb          # Ruby script to generate Xcode project
└── CLAUDE.md                          # Project documentation
```

---

## 2. APP ARCHITECTURE

### UI Framework
- **Primary:** SwiftUI (modern, declarative UI)
- **No UIKit** - completely SwiftUI-based
- **Adaptive Layout:** iPhone uses TabView, iPad uses NavigationSplitView

### Navigation Structure
```
ContentView (Auth Router)
├── SignInView (Apple Sign In)
└── MainTabView (6-tab navigation)
    ├── Tab 0: TodayDashboardView 🔔 (Daily hub)
    ├── Tab 1: TasksView ✓ (Task list)
    ├── Tab 2: ProjectsView 📁 (Projects)
    ├── Tab 3: PlannerView 📅 (AI scheduler)
    ├── Tab 4: AIChatView 🧠 (Claude chat)
    └── Tab 5: SettingsView ⚙ (Configuration)
```

### State Management
- **@StateObject** for singleton services (AuthService, DataManager, ClaudeService, LocationService)
- **@Published** properties for reactive updates
- **@EnvironmentObject** for dependency injection across views
- **AppStorage** for notification preferences
- **@MainActor** for thread safety on all services

### App Entry Point Flow
1. `Planner2026App` initializes 4 main services
2. Requests notification permissions
3. Routes to `ContentView` which checks auth state
4. Shows appropriate view (SignIn / Loading / MainTab)

---

## 3. DATA MODELS OVERVIEW

### Core Models (8 primary)

#### 1. **PlannerTask**
```swift
struct PlannerTask: Identifiable, Codable, Hashable
```
- ID, title, notes, priority (Low/Medium/High/Urgent)
- Status: pending, inProgress, completed, archived
- Dates: dueDate, scheduledDate, scheduledTime
- Duration: estimatedMinutes, actualMinutes
- Subtasks: Array of Subtask objects
- Location: locationId, hasGeofenceReminder, geofenceRadius
- AI: isAISuggested, aiConfidenceScore, patternNotes
- Computed: progress, isOverdue, isDueToday/Tomorrow/ThisWeek, estimatedDuration

#### 2. **Project**
```swift
struct Project: Identifiable, Codable, Hashable
```
- ID, name, description, status (active/onHold/completed/archived)
- deadline, colorHex, icon, taskIds[], tags[]
- Computed: isActive, isCompleted, taskCount, isOverdue

#### 3. **User** (Apple Sign In)
```swift
struct User: Identifiable, Codable, Hashable
```
- id (Apple User ID)
- email, fullName
- Computed: displayName, initials

#### 4. **TaskLocation**
```swift
struct TaskLocation: Identifiable, Codable, Hashable
```
- ID, name, address
- latitude, longitude, radius (geofence)
- icon, colorHex, isFavorite
- Computed: coordinate, clLocation
- Factory methods: home(), work(), gym()

#### 5. **Tag**
```swift
struct Tag: Identifiable, Codable, Hashable
```
- ID, name, colorHex, icon
- 8 system tags: Important, Urgent, Personal, Work, Health, Finance, Learning, Creative

#### 6. **MorningRitual** (SAVERS Method)
```swift
struct MorningRitualDay: Identifiable, Codable
```
- SAVERS elements: Silence, Affirmations, Visualization, Exercise, Reading, Scribing
- Tracks: wakeTime, targetWakeTime, elements[], isComplete, xpEarned
- Each element: SAVERSCompletion with duration, notes, timestamp

#### 7. **WalkingQuest**
```swift
struct WalkingSession: Identifiable, Codable
```
- date, startTime, endTime, duration, distance, route[]
- exploredLocations[], xpEarned, isActive
- Computed: durationMinutes, distanceKilometers, averagePace, meetsMinimumDuration
- ExploredLocation: tracks discovered places with categories (Park, Trail, Cafe, etc.)

#### 8. **YearlyGoals**
- Annual goals with progress tracking

### AI Models

#### ChatMessage
```swift
struct ChatMessage: Identifiable, Codable, Hashable
```
- id, role (user/assistant/system), content, timestamp, isLoading

#### AIConversation
```swift
struct AIConversation: Identifiable, Codable, Hashable
```
- id, title, messages[], createdAt, modifiedAt
- Computed: preview, messageCount

#### AIInsight
```swift
struct AIInsight: Identifiable, Codable, Hashable
```
- type (productivity/scheduling/completion/location/recommendation)
- title, content, confidence (0-1)
- isRead, expiresAt

### Gamification Models

#### UserProgress
```swift
struct UserProgress: Codable
```
- totalXP, level, streaks, badges[], achievements[]
- XP per level: level × 100
- Computed: levelProgress, xpForCurrentLevel, xpToNextLevel

#### StreakData
```swift
struct StreakData: Codable
```
- morningRitual, walking, routine, goalsProgress (current streak counts)
- lastMorningRitualDate, lastWalkingDate, lastRoutineDate, lastGoalsDate
- bestMorningRitualStreak, bestWalkingStreak, bestRoutineStreak

#### Badge (19 types)
```swift
enum BadgeType: String, Codable, CaseIterable
```
- **Morning (4):** firstMorning, weekMorning, monthMorning, saversMaster
- **Walking (4):** firstWalk, weekWalking, explorer, marathoner
- **Goals (4):** firstGoal, tenApps, fiftyApps, hundredApps
- **Streaks (3):** streakStarter, streakWarrior, streakLegend
- **Levels (4):** level5, level10, level25, level50

#### XP Rewards Table
| Action | XP |
|--------|-----|
| Complete SAVERS element | 10 |
| Complete morning ritual | 50 |
| Walking session | 30 |
| New location discovered | 20 |
| Complete daily routine | 25 |
| Goal progress | 15 |
| Milestone reached | 100 |
| Task completed | 10 |
| Project completed | 50 |
| Streak bonus | 5/day |

#### Achievement
```swift
struct Achievement: Identifiable, Codable
```
- title, description, icon
- targetValue, currentValue, progress (0-1)
- isComplete, completedAt

---

## 4. DATA PERSISTENCE SYSTEM

### UserDefaults 3-Layer Backup Architecture
```
Primary Data          Backup 1              Backup 2
─────────────         ────────              ────────
Planner2026_Tasks     _backup1              _backup2
Planner2026_Projects  _backup1              _backup2
Planner2026_Locations _backup1              _backup2
```

### Data Keys (All in UserDefaults)
| Key | Content |
|-----|---------|
| Planner2026_Tasks (+ 2 backups) | All tasks |
| Planner2026_Projects (+ 2 backups) | All projects |
| Planner2026_Locations (+ 2 backups) | All saved locations |
| Planner2026_LocationHistory | Location tracking history |
| Planner2026_Conversations | AI chat conversations |
| Planner2026_Insights | AI insights generated |
| Planner2026_Tags | Custom tags |
| Planner2026_Schedules | AI-generated schedules |
| Planner2026_MorningRituals | Morning ritual records |
| Planner2026_DailyRoutines | Daily routine records |
| Planner2026_YearlyGoals | Yearly goal tracking |

### Backup Recovery Logic
If primary data is corrupted:
1. Load from backup1
2. If backup1 corrupted, load from backup2
3. If all corrupted, initialize empty array

### Save Triggers
- On app resign active (background)
- On app terminate
- Debounced saves (500ms) during active use

### First Launch
- If both tasks and projects arrays are empty, populate with sample data

---

## 5. AUTHENTICATION SYSTEM

### Apple Sign In
```swift
class AuthenticationService: ObservableObject
```
- Uses ASAuthorizationAppleIDProvider
- Credential state verification with cloud sync
- Handles: authorized, revoked, notFound, transferred states

### Keychain Storage
```swift
class KeychainService
```
- Stores Apple User ID, email, full name securely
- Claude API key (user-configured in settings)
- Binary data encoding for security

### Flow
1. Check existing credentials in Keychain
2. If found, verify credential state with Apple
3. If verified, set isSignedIn = true
4. Route to MainTabView with access to all services

---

## 6. AI INTEGRATION

### Claude Service
```swift
class ClaudeService: ObservableObject
```
- **API Endpoint:** `https://api.anthropic.com/v1/messages`
- **Default Model:** claude-sonnet-4-20250514 (fast, cost-effective)
- **Alternative Model:** claude-opus-4-20250514 (more powerful)
- **Max Tokens:** 4096 per request
- **Timeout:** 60s request, 120s resource

### Features
1. **Chat Assistant** - AIChatView sends/receives messages
2. **Auto-Planning** - Generates daily schedules
3. **Insights** - Analyzes productivity patterns
4. **Recommendations** - Suggests task optimizations

### API Flow
- User enters message in AIChatView
- ClaudeService formats request with system prompt
- Sends to Anthropic API (requires user's API key)
- Stores conversation in dataManager.conversations
- Displays response with streaming/loading indicator

---

## 7. LOCATION SERVICES

### CoreLocation Integration
```swift
class LocationService: NSObject, ObservableObject
```
- Permission states: notDetermined, authorizedWhenInUse, authorizedAlways, denied, restricted
- Desired accuracy: kCLLocationAccuracyBest
- Published: currentLocation, authorizationStatus, locationError, isLoading

### Geofence Service
- Monitors up to 20 geofences (iOS limit)
- Triggers on entry or exit
- Default radius: 100 meters
- Background mode required

### Walking Tracking Service
- Continuous GPS logging during walks
- RoutePoint collection with timestamp, accuracy
- Distance calculation via CLLocation.distance()
- Explored location detection

### Location History
- Tracks all GPS points with accuracy, timestamp
- Associates task completion with locations
- Matches against saved locations
- Used for insights generation

### Info.plist Permissions
```xml
<key>NSLocationWhenInUseUsageDescription</key>
<string>Planner2026 precisa da sua localização para criar tarefas
e lembretes geolocalizados.</string>

<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>Planner2026 precisa de acesso em background para disparar
lembretes quando você chegar ou sair de um local.</string>

<key>UIBackgroundModes</key>
<array><string>location</string></array>
```

---

## 8. NOTIFICATIONS SYSTEM

### NotificationService
```swift
class NotificationService
```

### Scheduled Notifications (4 types)
| Time | Type | Purpose |
|------|------|---------|
| 6:00 AM | Wake Reminder | Start morning ritual |
| 6:30 AM | Walking Reminder | Begin walking quest |
| 9:00 PM | Evening Routine | Complete evening checklist |
| 8:00 PM | Streak Warning | Alert if streak at risk |

### Configuration
- Request user authorization on app launch
- Togglable via AppStorage (wakeReminderEnabled, etc.)
- Local notifications only (no remote)

---

## 9. INFO.PLIST CONFIGURATION

### Key Settings
```xml
<key>CFBundleDisplayName</key>
<string>Planner2026</string>

<key>CFBundleVersion</key>
<string>1</string>

<key>CFBundleShortVersionString</key>
<string>1.0</string>

<key>UIApplicationSceneManifest</key>
<dict>
    <key>UIApplicationSupportsMultipleScenes</key>
    <true/>
</dict>

<key>UIBackgroundModes</key>
<array><string>location</string></array>

<key>UISupportedInterfaceOrientations</key>
<array>
    <string>UIInterfaceOrientationPortrait</string>
    <string>UIInterfaceOrientationLandscapeLeft</string>
    <string>UIInterfaceOrientationLandscapeRight</string>
</array>

<key>UISupportedInterfaceOrientations~ipad</key>
<array>
    <string>UIInterfaceOrientationPortrait</string>
    <string>UIInterfaceOrientationPortraitUpsideDown</string>
    <string>UIInterfaceOrientationLandscapeLeft</string>
    <string>UIInterfaceOrientationLandscapeRight</string>
</array>

<key>UIRequiredDeviceCapabilities</key>
<array><string>armv7</string></array>
```

---

## 10. DEPLOYMENT & BUILD INFO

### Project Settings
- **Bundle ID:** com.neog.Planner2026-iOS
- **Target:** iOS 17.0+
- **Status:** App Store Ready
- **Version:** 1.0.0 (Build 1)
- **Last Updated:** December 2025

### Build from Command Line
```bash
xcodebuild -project Planner2026-iOS.xcodeproj \
  -scheme Planner2026-iOS \
  -sdk iphonesimulator \
  -destination 'platform=iOS Simulator,name=iPhone 17 Pro'
```

### Generate Xcode Project
```bash
cd /Users/neog/Apps/iOS/PROD-Planner2026
ruby generate-xcode-project.rb
open Planner2026-iOS.xcodeproj
```

---

## 11. DEPENDENCIES

### Zero External Dependencies
App uses **only Apple frameworks:**
- SwiftUI (UI)
- Foundation (Core)
- CoreLocation (GPS)
- AuthenticationServices (Apple Sign In)
- Security (Keychain)
- UserNotifications (Local notifications)

---

## 12. FILE COUNT SUMMARY

| Category | Files |
|----------|-------|
| App | 3 |
| Models | 11 |
| Services | 9 |
| Views | 18 |
| **Total Swift Files** | **41** |

---

## 13. KEY FEATURES IMPLEMENTATION

### Daily Quest System
1. **Morning Ritual (SAVERS)** - 6 elements tracked daily
2. **Walking Quest** - GPS tracking with location discovery
3. **Daily Routine** - Morning and evening checklists
4. **Yearly Goals** - Annual objective progress

### Gamification System
- XP earned from activities
- Level progression (each level costs level × 100 XP)
- 19 badges across 5 categories
- Streak tracking with records
- Achievement progress display

### Task Management
- Full CRUD operations
- Subtasks support
- Priority levels with icons
- Status tracking (pending/inProgress/completed/archived)
- Due date management
- Location association
- Tag filtering
- AI suggestions

### Location Features
- Save frequent locations (home, work, gym, etc.)
- Geofence reminders (entry/exit)
- Walking route tracking
- Location history
- Explored location catalog
- Nearby suggestions

### AI Features
- Chat with Claude
- Task auto-planning
- Productivity insights
- Schedule generation
- API key managed securely

---

## 14. DEVELOPMENT NOTES

### Testing Device
- iPhone 17 Pro
- Simulator ID: DA4D97BB-1FFE-45C0-85F9-0084CAB48178

### Testing Location
Debug menu: Debug > Location > Custom Location for GPS testing

### Code Organization
- Clear separation of concerns (Models/Services/Views)
- Services are singletons with @MainActor
- Views are preview-enabled for Xcode canvas
- Codable models for easy persistence

### Common Patterns
- ObservableObject for reactive state
- @Published for updates
- @EnvironmentObject for dependency injection
- Computed properties for derived state
- CaseIterable enums for picker options

---

## 15. ADDITIONAL RESOURCES

### Project Documentation
- **CLAUDE.md:** Comprehensive project guide (this file is stored at `/Users/neog/Apps/iOS/PROD-Planner2026/CLAUDE.md`)
- **References:** FoodFinder-iOS, ProductivityHub-iOS, 96Blocks-iOS

### External APIs
- **Claude API:** https://api.anthropic.com/v1/messages
- **Apple SignIn:** AuthenticationServices framework

---

This comprehensive overview covers all aspects of the Planner2026 iOS project structure, architecture, data models, and key features. The app is a production-ready, feature-rich planning application with AI integration, location services, and gamification systems.